From 9ab94df7725d4a31d28056630fe6038d64c92b5a Mon Sep 17 00:00:00 2001
From: "Silc Lizard (Tokage) Renew"
<61938263+TokageItLab@users.noreply.github.com>
Date: Sun, 17 Nov 2024 18:25:52 +0900
Subject: [PATCH] Add explicit_elapse option to NodeSeek to handle some
processes
---
doc/classes/AnimationNodeTimeSeek.xml | 5 +++++
scene/animation/animation_blend_tree.cpp | 16 +++++++++++++++-
scene/animation/animation_blend_tree.h | 7 +++++++
3 files changed, 27 insertions(+), 1 deletion(-)
diff --git a/doc/classes/AnimationNodeTimeSeek.xml b/doc/classes/AnimationNodeTimeSeek.xml
index d00b3fca3ad1..865e94ec4308 100644
--- a/doc/classes/AnimationNodeTimeSeek.xml
+++ b/doc/classes/AnimationNodeTimeSeek.xml
@@ -30,4 +30,9 @@
$DOCS_URL/tutorials/animation/animation_tree.html
+
+
+ If [code]true[/code], some processes are executed to handle keys between seeks, such as calculating root motion and finding the nearest discrete key.
+
+
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp
index e172286d0547..d0773fc83fc6 100644
--- a/scene/animation/animation_blend_tree.cpp
+++ b/scene/animation/animation_blend_tree.cpp
@@ -1003,6 +1003,14 @@ String AnimationNodeTimeSeek::get_caption() const {
return "TimeSeek";
}
+void AnimationNodeTimeSeek::set_explicit_elapse(bool p_enable) {
+ explicit_elapse = p_enable;
+}
+
+bool AnimationNodeTimeSeek::is_explicit_elapse() const {
+ return explicit_elapse;
+}
+
AnimationNode::NodeTimeInfo AnimationNodeTimeSeek::_process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only) {
double cur_seek_pos = get_parameter(seek_pos_request);
@@ -1011,7 +1019,7 @@ AnimationNode::NodeTimeInfo AnimationNodeTimeSeek::_process(const AnimationMixer
if (Animation::is_greater_or_equal_approx(cur_seek_pos, 0)) {
pi.time = cur_seek_pos;
pi.seeked = true;
- pi.is_external_seeking = true;
+ pi.is_external_seeking = explicit_elapse;
set_parameter(seek_pos_request, -1.0); // Reset.
}
@@ -1022,6 +1030,12 @@ AnimationNodeTimeSeek::AnimationNodeTimeSeek() {
add_input("in");
}
+void AnimationNodeTimeSeek::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_explicit_elapse", "enable"), &AnimationNodeTimeSeek::set_explicit_elapse);
+ ClassDB::bind_method(D_METHOD("is_explicit_elapse"), &AnimationNodeTimeSeek::is_explicit_elapse);
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "explicit_elapse"), "set_explicit_elapse", "is_explicit_elapse");
+}
+
/////////////////////////////////////////////////
bool AnimationNodeTransition::_set(const StringName &p_path, const Variant &p_value) {
diff --git a/scene/animation/animation_blend_tree.h b/scene/animation/animation_blend_tree.h
index 5c912f00956f..c48d799eea6f 100644
--- a/scene/animation/animation_blend_tree.h
+++ b/scene/animation/animation_blend_tree.h
@@ -302,6 +302,10 @@ class AnimationNodeTimeSeek : public AnimationNode {
GDCLASS(AnimationNodeTimeSeek, AnimationNode);
StringName seek_pos_request = PNAME("seek_request");
+ bool explicit_elapse = true;
+
+protected:
+ static void _bind_methods();
public:
virtual void get_parameter_list(List *r_list) const override;
@@ -311,6 +315,9 @@ class AnimationNodeTimeSeek : public AnimationNode {
virtual NodeTimeInfo _process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only = false) override;
+ void set_explicit_elapse(bool p_enable);
+ bool is_explicit_elapse() const;
+
AnimationNodeTimeSeek();
};