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Refactors HID connections to support busy response
The main intended difference is that OpenSK now responds with ERR_CHANNEL_BUSY
when it receives a packet while waiting for touch in in a CTAP2 command.
To support this more elegantly, we changed `HidConnection` to have a
`send` and `recv` instead of `send_and_maybe_recv` for a cleaner API.
This also resolves an older TODO to respond to incoming channels on
the other USB endpoint.
It doesn't process the incoming traffic correctly, but unblock the host
at least, and tells it to come back later. We still only allow one
active channel at the same time.
We now don't need the `TRANSMIT_AND_RECEIVE` syscall anymore. I didn't
remove it from the Tock pack for simplicity, but cleaned up
libtock-drivers.
The Env API changes from having one connection per endpoint, to having
one send function that takes an endpoint, and a receive function that
receives on all endpoints at the same time.
The `HidConnection` already received on all endpoints before, which was
inconsistent with the existance of, e.g., `VendorHidConnection` being
able to receive on the main endpoint.
Since we now have a cleaner send and receive API, we use this in
`src/main.rs` and simplify it a bit, while making it more consistent
with other calls to the HID API.
I found an additional inaccuracy in our implementation while
refactoring: We want to send keepalives every 100 ms. To do so, we first
wait for a button callback for 100 ms. Then we send the keepalive and
check if a cancel packet appeared. What should have happened instead is
that we listen for HID packets and button presses at the same time
during these 100 ms. If nothing happens that stops the loop, we send the
keepalive.
The old implementation would, in some implementations, wait 200 ms for
each keepalive: First 100 for touch, then 100 for `send_and_maybe_receive`.
The new implementation can loop faster in case there is a lot of unrelated
HID traffic. To make the touch timeout last 30 seconds, we introduce an
extra timer and loop until time is up. This might still make us blink
the LEDs too fast, but that is already the case in the main loop, and
generally would need a bigger refactoring.
The only simple workaround to make the LEDs slightly more precise is to
wait for touch and packets until it is time to flip the LEDs, and if we
return too early within some thresholds, wait again. If we care enough,
we can fix that in a later PR.
Not sure how to make the test work that I removed in ctap/mod.rs. I'd
need to advance the time while the loop is running. Setting a user
presence function that advances time seems hard with the Rust borrowing
rules.
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