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structs.h
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// Copyright 2024 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#include "glm/glm.hpp"
#include <cuda_fp16.h>
#include <optix.h>
#include <optix_types.h>
template <typename T>
struct SbtRecord
{
__align__( OPTIX_SBT_RECORD_ALIGNMENT ) char header[OPTIX_SBT_RECORD_HEADER_SIZE];
T data;
};
template <typename T> struct StructuredBuffer {
T *data;
size_t size;
};
struct HitData {
float3 scales;
float3 mean;
float4 quat;
float height;
};
struct SplineState//((packed))
{
float2 distortion_parts;
float2 cum_sum;
float3 padding;
// Spline state
float t;
float4 drgb;
// Volume Rendering State
float logT;
float3 C;
};
// Always on GPU
struct Primitives {
__half *half_attribs;
float3 *means;
float3 *scales;
float4 *quats;
float *densities;
size_t num_prims;
float *features;
size_t feature_size;
OptixAabb *aabbs;
size_t prev_alloc_size;
};
struct Cam {
float fx, fy;
int height;
int width;
float3 U, V, W;
float3 eye;
};