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Fixed Errors git add .
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9 files changed

+23
-746
lines changed

9 files changed

+23
-746
lines changed

.gitignore

+4-1
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@@ -21,4 +21,7 @@ Engine/bin
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/CMakeFiles/*
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CMakeCache.txt
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CMakeDoxyfile.in
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CMakeDoxygenDefaults.cmake
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CMakeDoxygenDefaults.cmake
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cmake_install.cmake
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CMakeFiles/*
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Makefile

Engine/App.cpp

-6
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@@ -6,11 +6,5 @@ using namespace Voxeler;
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int main(){
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Core.Initialize();
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while(Core.Run()){
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Timer.Tick();
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Core.Update();
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Core.Render();
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}
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return VOX_SUCCES;
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}

Engine/Core.cpp

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@@ -4,7 +4,6 @@ namespace Voxeler{
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uint Engine::Initialize() {
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MainWindow = new Window(WINDOW_NAME, SCREEN_WIDTH, SCREEN_HEIGHT);
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GameCore.Initialize(MainWindow);
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return VOX_NULL;
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}
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Engine/Core.hpp

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@@ -92,8 +92,6 @@
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#define VOX_FALSE false
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#define VOX_TERMS 7
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using namespace VoxelerNetWork;
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// Types
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namespace Voxeler
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typedef void(*func)();
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}
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// Includes:
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#include "Core/Window.h"
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#include "Core/ECS/ECS.h"
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#include "Network/Network.h"
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#include "Game/game.hpp"
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#include "Renderer/Renderer.h"
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#include "Core/Timer.h"
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#include "Core/Math.h"
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using namespace VoxelerNetWork;
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// Main Engine class
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namespace Voxeler {
@@ -151,16 +163,4 @@ namespace Voxeler {
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static Engine& Core = Engine::Ref();
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}
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// Includes:
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#include "Core/ECS/ECS.h"
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#include "Network/Network.h"
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#include "Game/game.hpp"
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#include "Renderer/Renderer.h"
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#include "Core/Window.h"
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#include "Core/Timer.h"
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#include "Core/Math.h"
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#endif

Engine/Core/Window.cpp

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@@ -3,13 +3,16 @@
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Window::Window(std::string name, int SIZE1, int SIZE2) {
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if (!glfwInit())
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return;
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window = glfwCreateWindow(SIZE1, SIZE2, name.c_str(), NULL, NULL);
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if (!window) glfwTerminate();
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while (!glfwWindowShouldClose(window)) {
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glfwSwapBuffers(window);
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glfwPollEvents();
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}
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glfwTerminate();
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return;
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}

Engine/Game/game.hpp

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@@ -18,7 +18,7 @@ namespace Voxeler{
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return reference;
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}
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func Initialize(Window window);
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func Initialize(Window* window);
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private:
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Game();
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private:

Engine/Renderer/Renderer.cpp

+1-1
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@@ -1,5 +1,5 @@
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#include "Renderer.h"
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namespace Voxeler{
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uint Renderer::InitializeRenderer(){}
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uint Renderer::InitializeRenderer(){ return VOX_NULL; }
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}

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