A Pikmin 1 model format converter
NOTE: these are not command-line parameters, the program has a built-in input parser
- load (input filename) - loads a MOD file
- write (output filename) - writes the MOD file
- close - closes the MOD file
- import_texture - swaps a texture with an external TXE file
- import_ini (input filename) - imports an external ini
- export_materials (output filename) - exports all materials to a file
- export_textures (output directory) - exports all textures to a directory
- export_ini (output filename) - exports the ini to a file
- export_obj (output filename) - exports the model to an obj file