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From C# to GDScript #1

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ceevyte opened this issue Aug 12, 2024 · 3 comments
Open

From C# to GDScript #1

ceevyte opened this issue Aug 12, 2024 · 3 comments

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@ceevyte
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ceevyte commented Aug 12, 2024

Mono module no longer required

Noticed that you need Mono module for Godot for it to run C# code, which not every user has, so i rewrited your scripts in GDScript. Now even i can use your project without any issue! Still needs some work, but user can easily change that themselfs.
Also i very appreciate your job (i really do like it). Well done! Have fun ^-^

Scripts.zip

(P.S. Mention me in the video pls XD)

@Araraura
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Could even be its own branch

@xKRISTOFx
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CDedkosoy Why don't you open PR?

@ceevyte
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ceevyte commented Aug 14, 2024

CDedkosoy Why don't you open PR?

Hm... Now when you mentioned it, i think i could try 🤪😄

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