From 4b3f0b76e458526424a723747d0e03af673c766d Mon Sep 17 00:00:00 2001 From: jmorton06 Date: Fri, 15 Nov 2024 08:12:28 +0000 Subject: [PATCH] Update README.md --- README.md | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index c195c8f2..a3bfcdb6 100755 --- a/README.md +++ b/README.md @@ -1,7 +1,7 @@

Lumos Engine

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Cross-platform 2D and 3D Game Engine written in C++ that supports both OpenGL and Vulkan.

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Cross-platform 2D and 3D Game Engine written in C++.

Screenshots | Building | @@ -77,11 +77,11 @@ To run on apple devices with Vulkan ( MoltenVK ), disable Metal API Validation h ## Features * Support for Windows, Linux, macOS. -* Support for OpenGL/Vulkan. +* Vulkan * 3D audio using OpenAL. * Rendering 3D models with PBR shading. * Debug gui using ImGui -* 3D collision detection - cuboid/sphere/pyramid. +* Custom 3D collision detection - cuboid/sphere/pyramid. * 2D collision detection - Box2D. * Basic lua scripting support. # @@ -98,7 +98,6 @@ To run on apple devices with Vulkan ( MoltenVK ), disable Metal API Validation h * [tinygltf](https://github.com/syoyo/tinygltf) : Header only C++11 tiny glTF 2.0 library * [tinyobjloader](https://github.com/syoyo/tinyobjloader) : Tiny but powerful single file wavefront obj loader * [volk](https://github.com/zeux/volk) : Meta loader for Vulkan API. - * [glad](https://github.com/Dav1dde/glad) : Meta loader for OpenGL API. * [Box2D](https://github.com/erincatto/Box2D) : 2D physics engine. * [sol2](https://github.com/ThePhD/sol2) : C++ <-> Lua API wrapper * [cereal](https://github.com/USCiLab/cereal) : A C++11 library for serialization