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basic multiplayer
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UnityProject/Assembly-CSharp-firstpass-vs.csproj

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<AssemblyName>Assembly-CSharp-firstpass</AssemblyName>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<Optimize>false</Optimize>
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<OutputPath>Temp\bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_NETWORK;ENABLE_MONO;ENABLE_PHYSICS;ENABLE_TERRAIN;ENABLE_CACHING;ENABLE_SUBSTANCE;ENABLE_GENERICS;ENABLE_CLOTH;ENABLE_MOVIES;ENABLE_AUDIO;ENABLE_WWW;ENABLE_SHADOWS;ENABLE_DUCK_TYPING;UNITY_4_1_2;UNITY_4_1;ENABLE_PROFILER;UNITY_EDITOR;UNITY_TEAM_LICENSE</DefineConstants>
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<DefineConstants>DEBUG;TRACE;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_GENERICS;ENABLE_SUBSTANCE;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;UNITY_4_3_3;UNITY_4_3;DEVELOPMENT_BUILD;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN</DefineConstants>
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<WarningLevel>4</WarningLevel>
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<Reference Include="System" />
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<Reference Include="System.XML" />
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<Reference Include="System.Core" />
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<Reference Include="UnityEngine">
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<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
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</Reference>

UnityProject/Assembly-CSharp-firstpass.csproj

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<AssemblyName>Assembly-CSharp-firstpass</AssemblyName>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<BaseDirectory>Assets</BaseDirectory>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>Temp\bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_NETWORK;ENABLE_MONO;ENABLE_PHYSICS;ENABLE_TERRAIN;ENABLE_CACHING;ENABLE_SUBSTANCE;ENABLE_GENERICS;ENABLE_CLOTH;ENABLE_MOVIES;ENABLE_AUDIO;ENABLE_WWW;ENABLE_SHADOWS;ENABLE_DUCK_TYPING;UNITY_4_1_2;UNITY_4_1;ENABLE_PROFILER;UNITY_EDITOR;UNITY_TEAM_LICENSE</DefineConstants>
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<DefineConstants>DEBUG;TRACE;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_GENERICS;ENABLE_SUBSTANCE;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;UNITY_4_3_3;UNITY_4_3;DEVELOPMENT_BUILD;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN</DefineConstants>
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<WarningLevel>4</WarningLevel>
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<Reference Include="System" />
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UnityProject/Assembly-CSharp-vs.csproj

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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>Temp\bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_NETWORK;ENABLE_MONO;ENABLE_PHYSICS;ENABLE_TERRAIN;ENABLE_CACHING;ENABLE_SUBSTANCE;ENABLE_GENERICS;ENABLE_CLOTH;ENABLE_MOVIES;ENABLE_AUDIO;ENABLE_WWW;ENABLE_SHADOWS;ENABLE_DUCK_TYPING;UNITY_4_1_2;UNITY_4_1;ENABLE_PROFILER;UNITY_EDITOR;UNITY_TEAM_LICENSE</DefineConstants>
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<DefineConstants>DEBUG;TRACE;UNITY_3_5_2;UNITY_3_5;UNITY_EDITOR;ENABLE_PROFILER;UNITY_WEBPLAYER;ENABLE_GENERICS;ENABLE_DUCK_TYPING;ENABLE_TERRAIN;ENABLE_MOVIES;ENABLE_WEBCAM;ENABLE_MICROPHONE;ENABLE_NETWORK;ENABLE_CLOTH;ENABLE_WWW;ENABLE_SUBSTANCE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<Reference Include="System.XML" />
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<Reference Include="System.Core" />
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</Reference>
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<Reference Include="UnityEditor">
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<HintPath>E:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Assets\Game Scripts\Sixense\Controller Scripts\BasicPlayerController.cs" />
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<Compile Include="Assets\Game Scripts\Sixense\Controller Scripts\PlayerController.cs" />
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<Compile Include="Assets\Game Scripts\Sixense\Controller Scripts\PlayerControllerSettings.cs" />
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<Compile Include="Assets\Game Scripts\Sixense\Controller Scripts\YourPlayerController.cs" />
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<Compile Include="Assets\Game Scripts\Sixense\Core Scripts (Not used in Hierarchy)\Buttons.cs" />
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<Compile Include="Assets\Game Scripts\Sixense\Core Scripts (Not used in Hierarchy)\FilterParameters.cs" />
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<Compile Include="Assets\Game Scripts\Sixense\Core Scripts (Not used in Hierarchy)\Joystick.cs" />
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<Compile Include="Assets\Game Scripts\Sixense\Core Scripts (Not used in Hierarchy)\LocalPositionBox.cs" />
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<Compile Include="Assets\Game Scripts\Sixense\Core Scripts (Not used in Hierarchy)\RotationAxis.cs" />
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<Compile Include="Assets\Game Scripts\Sixense\Core Scripts (Not used in Hierarchy)\SixenseControllerButtons.cs" />
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<Compile Include="Assets\Game Scripts\Sixense\Core Scripts (Not used in Hierarchy)\SixenseControllerData.cs" />
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<Compile Include="Assets\Game Scripts\Sixense\Core Scripts (Not used in Hierarchy)\SixenseControllerHand.cs" />
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<Compile Include="Assets\Game Scripts\Sixense\Core Scripts (Not used in Hierarchy)\SixenseControllerManager.cs" />
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<Compile Include="Assets\Game Scripts\Sixense\Core Scripts (Not used in Hierarchy)\SixenseStatus.cs" />
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<Compile Include="Assets\Game Scripts\Sixense\Core Scripts (Not used in Hierarchy)\sixenseControllerRawData.cs" />
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<Compile Include="Assets\Game Scripts\Sixense\Debugging Scripts\ControllerDebugger.cs" />
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<Compile Include="Assets\Game Scripts\Sixense\Dependencies (Needed in the Hierarchy for functionality)\SixenseInitializer.cs" />
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<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_BloomAndFlares\BlendOneOne.shader" />
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<Compile Include="Assets\NewBehaviourScript.cs" />
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<None Include="Assets\Standard Assets\Particles\Sources\Shaders\Particle Alpha Blend (Queue +100).shader" />
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<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_Antialiasing\FXAAPreset2.shader" />
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<Reference Include="Assembly-UnityScript-firstpass">
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<HintPath>Library\ScriptAssemblies\Assembly-UnityScript-firstpass.dll</HintPath>
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</Reference>

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