|
18 | 18 | <DebugType>full</DebugType>
|
19 | 19 | <Optimize>false</Optimize>
|
20 | 20 | <OutputPath>Temp\bin\Debug\</OutputPath>
|
21 |
| - <DefineConstants>DEBUG;TRACE;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_NETWORK;ENABLE_MONO;ENABLE_PHYSICS;ENABLE_TERRAIN;ENABLE_CACHING;ENABLE_SUBSTANCE;ENABLE_GENERICS;ENABLE_CLOTH;ENABLE_MOVIES;ENABLE_AUDIO;ENABLE_WWW;ENABLE_SHADOWS;ENABLE_DUCK_TYPING;UNITY_4_1_2;UNITY_4_1;ENABLE_PROFILER;UNITY_EDITOR;UNITY_TEAM_LICENSE</DefineConstants> |
| 21 | + <DefineConstants>DEBUG;TRACE;UNITY_3_5_2;UNITY_3_5;UNITY_EDITOR;ENABLE_PROFILER;UNITY_WEBPLAYER;ENABLE_GENERICS;ENABLE_DUCK_TYPING;ENABLE_TERRAIN;ENABLE_MOVIES;ENABLE_WEBCAM;ENABLE_MICROPHONE;ENABLE_NETWORK;ENABLE_CLOTH;ENABLE_WWW;ENABLE_SUBSTANCE</DefineConstants> |
22 | 22 | <ErrorReport>prompt</ErrorReport>
|
23 | 23 | <WarningLevel>4</WarningLevel>
|
24 | 24 | <NoWarn>0169</NoWarn>
|
|
37 | 37 | <Reference Include="System.XML" />
|
38 | 38 | <Reference Include="System.Core" />
|
39 | 39 | <Reference Include="UnityEngine">
|
40 |
| - <HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath> |
| 40 | + <HintPath>E:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath> |
41 | 41 | </Reference>
|
42 | 42 | <Reference Include="UnityEditor">
|
43 |
| - <HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath> |
| 43 | + <HintPath>E:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath> |
44 | 44 | </Reference>
|
45 | 45 | </ItemGroup>
|
46 | 46 | <ItemGroup>
|
47 |
| - <Compile Include="Assets\Game Scripts\Sixense\Controller Scripts\BasicPlayerController.cs" /> |
48 |
| - <Compile Include="Assets\Game Scripts\Sixense\Controller Scripts\PlayerController.cs" /> |
49 |
| - <Compile Include="Assets\Game Scripts\Sixense\Controller Scripts\PlayerControllerSettings.cs" /> |
50 |
| - <Compile Include="Assets\Game Scripts\Sixense\Controller Scripts\YourPlayerController.cs" /> |
51 |
| - <Compile Include="Assets\Game Scripts\Sixense\Core Scripts (Not used in Hierarchy)\Buttons.cs" /> |
52 |
| - <Compile Include="Assets\Game Scripts\Sixense\Core Scripts (Not used in Hierarchy)\FilterParameters.cs" /> |
53 |
| - <Compile Include="Assets\Game Scripts\Sixense\Core Scripts (Not used in Hierarchy)\Joystick.cs" /> |
54 |
| - <Compile Include="Assets\Game Scripts\Sixense\Core Scripts (Not used in Hierarchy)\LocalPositionBox.cs" /> |
55 |
| - <Compile Include="Assets\Game Scripts\Sixense\Core Scripts (Not used in Hierarchy)\RotationAxis.cs" /> |
56 |
| - <Compile Include="Assets\Game Scripts\Sixense\Core Scripts (Not used in Hierarchy)\SixenseControllerButtons.cs" /> |
57 |
| - <Compile Include="Assets\Game Scripts\Sixense\Core Scripts (Not used in Hierarchy)\SixenseControllerData.cs" /> |
58 |
| - <Compile Include="Assets\Game Scripts\Sixense\Core Scripts (Not used in Hierarchy)\SixenseControllerHand.cs" /> |
59 |
| - <Compile Include="Assets\Game Scripts\Sixense\Core Scripts (Not used in Hierarchy)\SixenseControllerManager.cs" /> |
60 |
| - <Compile Include="Assets\Game Scripts\Sixense\Core Scripts (Not used in Hierarchy)\SixenseStatus.cs" /> |
61 |
| - <Compile Include="Assets\Game Scripts\Sixense\Core Scripts (Not used in Hierarchy)\sixenseControllerRawData.cs" /> |
62 |
| - <Compile Include="Assets\Game Scripts\Sixense\Debugging Scripts\ControllerDebugger.cs" /> |
63 |
| - <Compile Include="Assets\Game Scripts\Sixense\Dependencies (Needed in the Hierarchy for functionality)\SixenseInitializer.cs" /> |
64 |
| - <None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_BloomAndFlares\BlendOneOne.shader" /> |
65 |
| - <None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\NoiseEffectShaderRGB.shader" /> |
66 |
| - <None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_DepthOfField\SeparableWeightedBlurDof34.shader" /> |
67 |
| - <None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\ShowAlphaChannel.shader" /> |
68 |
| - <None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\GlowConeTap.shader" /> |
69 |
| - <None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\SunShaftsComposite.shader" /> |
70 |
| - <None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\ColorCorrectionCurves.shader" /> |
71 |
| - <None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_Antialiasing\NFAA.shader" /> |
72 |
| - <None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_BloomAndFlares\VignetteShader.shader" /> |
73 |
| - <None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_DepthOfField\DepthOfFieldScatter.shader" /> |
74 |
| - <None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\MotionBlur.shader" /> |
| 47 | + <Compile Include="Assets\NewBehaviourScript.cs" /> |
75 | 48 | <None Include="Assets\Standard Assets\Particles\Sources\Shaders\Particle Alpha Blend (Queue +100).shader" />
|
76 |
| - <None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\GlowCompose.shader" /> |
77 |
| - <None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\Contrast Stretch\MinMaxReduction.shader" /> |
78 |
| - <None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_Antialiasing\SSAA.shader" /> |
79 |
| - <None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\RadialBlur.shader" /> |
80 |
| - <None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\ContrastComposite.shader" /> |
81 |
| - <None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_Antialiasing\FXAAPreset3.shader" /> |
82 |
| - <None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\FisheyeShader.shader" /> |
83 |
| - <None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\Contrast Stretch\Apply.shader" /> |
84 |
| - <None Include="Assets\Materials\Illumin-Diffuse - custom.shader" /> |
85 |
| - <None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\frag_ao.cginc" /> |
86 | 49 | <None Include="Assets\Materials\Masked Tint - Vertex Colors.shader" />
|
87 |
| - <None Include="Assets\Materials\Particle Alpha Blend modified.shader" /> |
88 |
| - <None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_DepthOfField\DepthOfField34.shader" /> |
89 |
| - <None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_DepthOfField\TiltShift.shader" /> |
90 |
| - <None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\SSAOShader.shader" /> |
91 |
| - <None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\ConvertDepth.shader" /> |
92 |
| - <None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\ColorCorrectionCurvesSimple.shader" /> |
93 |
| - <None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\NoiseEffectShaderYUV.shader" /> |
94 |
| - <None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\GlowEffectDownsample.shader" /> |
95 |
| - <None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\CreaseApply.shader" /> |
96 |
| - <None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\ChromaticAberrationShader.shader" /> |
97 |
| - <None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\GlobalFog.shader" /> |
98 |
| - <None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\Contrast Stretch\Luminance.shader" /> |
99 |
| - <None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\ColorCorrectionSelective.shader" /> |
100 |
| - <None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_DepthOfField\Bokeh34.shader" /> |
101 |
| - <None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_BloomAndFlares\SeparableBlurPlus.shader" /> |
102 |
| - <None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_BloomAndFlares\MultiPassHollywoodFlares.shader" /> |
103 |
| - <None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\BlurEffectConeTaps.shader" /> |
104 |
| - <None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_Antialiasing\DLAA.shader" /> |
105 |
| - <None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_DepthOfField\SeparableBlur.shader" /> |
106 |
| - <None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\ColorCorrectionEffect.shader" /> |
107 |
| - <None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\GrayscaleEffect.shader" /> |
108 |
| - <None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\SepiaToneEffect.shader" /> |
109 |
| - <None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\TwirlEffect.shader" /> |
110 |
| - <None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\VortexEffect.shader" /> |
111 |
| - <None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\Contrast Stretch\Adaptation.shader" /> |
112 |
| - <None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\NoiseAndGrain.shader" /> |
113 |
| - <None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\VignettingShader.shader" /> |
114 |
| - <None Include="Assets\Materials\particle add modified.shader" /> |
115 |
| - <None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\Tonemapper.shader" /> |
116 |
| - <None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_BloomAndFlares\BrightPassFilter.shader" /> |
117 |
| - <None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_Antialiasing\FXAA2.shader" /> |
118 |
| - <None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_BloomAndFlares\LensFlareCreate.shader" /> |
119 |
| - <None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\EdgeDetectNormals.shader" /> |
120 |
| - <None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\PrepareSunShaftsBlur.shader" /> |
121 |
| - <None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_BloomAndFlares\Blend.shader" /> |
122 |
| - <None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\BlendModesOverlay.shader" /> |
123 |
| - <None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\SimpleClear.shader" /> |
124 |
| - <None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_Antialiasing\FXAA3Console.shader" /> |
125 |
| - <None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\EdgeDetectX.shader" /> |
126 |
| - <None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_Antialiasing\FXAAPreset2.shader" /> |
127 | 50 | <Reference Include="Assembly-UnityScript-firstpass">
|
128 | 51 | <HintPath>Library\ScriptAssemblies\Assembly-UnityScript-firstpass.dll</HintPath>
|
129 | 52 | </Reference>
|
|
0 commit comments