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Added sound list
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3 files changed

+39
-2
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3 files changed

+39
-2
lines changed

SoundList.txt

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Gunshot:
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- Colt 1911 firing [shooting away from mic, shooting towards mic] [small room, large room, open, just-echo]
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Gun foley:
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- Pull back slide
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- Slide snaps forward
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- Press mag eject button
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- Switch safety
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- Insert magazine (hard, soft)
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- Magazine falls on ground
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- Shell casings fall on ground
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- Bullets fall on ground
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- Insert bullet in magazine
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- Pick up magazine
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- Pick up bullet
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- Put bullet in pocket
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- Remove bullet from pocket
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- Put magazine in pocket
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- Remove magazine from pocket
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Fired Bullets:
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- bullet flyby (crack)
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- bullet flyby (whizz)
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- bullet ricochet
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- bullet impact metal
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- bullet impact concrete
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- bullet impact glass
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Footsteps:
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- Rubber-soled shoes on concrete, metal
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- Run, walk, jump, crouch-walk
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Movement foley:
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- loose cloth clothing
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- bullets clink in pocket
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- magazines clink in pocket
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- aim gun, run, walk, jump, crouch-walk

UnityProject/UnityProject-csharp.sln

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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(MonoDevelopProperties) = preSolution
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GlobalSection(MonoDevelopProperties) = preSolution
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StartupItem = Assembly-CSharp.csproj
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Policies = $0
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$0.TextStylePolicy = $1

UnityProject/UnityProject.sln

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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(MonoDevelopProperties) = preSolution
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GlobalSection(MonoDevelopProperties) = preSolution
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StartupItem = Assembly-CSharp.csproj
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Policies = $0
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$0.TextStylePolicy = $1

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