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| 1 | +RC7 changelog: |
| 2 | +- More realistic 1911 safety (locks slide, only engages when slide is closed and hammer cocked) |
| 3 | +- Cannot rotate revolver cylinder when it is closed and hammer is cocked |
| 4 | +- 1911 magazine holds seven shots instead of eight |
| 5 | +- More realistic press-check to see if a round is in the chamber (hold t, then hold r), does not engage slide lock anymore |
| 6 | +- 1911 and Glock slides move back farther |
| 7 | +- Fixed Glock magazine floorplate visible even when gun is empty |
| 8 | + |
| 9 | +RC6 changelog: |
| 10 | +- Added Mini Maglite flashlight |
| 11 | +- Added Glock 17 with auto mod |
| 12 | +- Added Smith & Wesson Model 10 Victory revolver |
| 13 | +- Added option to bring guns closer to eye |
| 14 | +- Added a small chance to disable robots with non-vital hits |
| 15 | + |
| 16 | +RC5 changelog: |
| 17 | +- In-game options menu when you press escape |
| 18 | +--- separate volume controls for master/sound/voice/music |
| 19 | +--- mouse invert |
| 20 | +--- mouse sensitivity |
| 21 | +--- lock gun to center |
| 22 | +--- hold/toggle crouch |
| 23 | +- Fixed gun sight picture so all sights are level |
| 24 | + |
| 25 | +RC4 changelog: |
| 26 | +- Fixed problem with falling through the floor in one of the rooms |
| 27 | +- You can now remove rounds from a magazine with 'r' when gun is holstered (e.g. to combine two half-full magazines) |
| 28 | +- Made hover bots louder so they are easier to detect |
| 29 | +- Added a restart-game button in case you get stuck (hold 'L') |
| 30 | +- Fixed problem inability to run when gun is holstered |
| 31 | +- Disabled gun shadow (players report that it is weird to see a gun shadow without a body shadow) |
| 32 | +- Mouse cursor disappears automatically when alt-tabbing into the game |
| 33 | +- Splash screen correctly fades to black when starting new game |
| 34 | +- More descriptive input names in configuration window |
| 35 | +- Brighter muzzle flash illumination |
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