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@inproceedings{whitby2019baddies,
author = {Whitby, Matthew Alexander and Deterding, Sebastian and Iacovides, Ioanna},
title = {“One of the baddies all along”: Moments That Challenge a Player’s Perspective},
year = {2019},
isbn = {9781450366885},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3311350.3347192},
doi = {10.1145/3311350.3347192},
booktitle = {Proceedings of the Annual Symposium on Computer-Human Interaction in Play},
pages = {339–350},
numpages = {12},
location = {Barcelona, Spain},
series = {CHI PLAY ’19}
}
@inproceedings{gandhi_philosophy_2022,
title = {``{Philosophy} is {Seeped} into {Every} {Brick}'' - {Weaving} {Reflective} {Elements} into {Mass}-{Market} {Games}},
language = {en},
doi = {10.1145/3311350.3347192},
booktitle = {Proceedings of 17th International Conference on the Foundations of Digital Games},
author = {Gandhi, Kutub and Miller, Josh Aaron and Cooper, Seth},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
year = {2022},
pages = {10},
}
@inproceedings{poretski2022press,
title={Press A to Jump: Design Strategies for Video Game Learnability},
author={Poretski, Lev and Tang, Anthony},
booktitle={CHI Conference on Human Factors in Computing Systems},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
pages={1--26},
year={2022}
}