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window_delegate.rs
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use std::{
f64,
os::raw::c_void,
sync::{Arc, Weak},
};
use cocoa::{
appkit::{self, NSApplicationPresentationOptions, NSView, NSWindow},
base::{id, nil},
foundation::NSUInteger,
};
use objc::{
declare::ClassDecl,
rc::autoreleasepool,
runtime::{Class, Object, Sel, BOOL, NO, YES},
};
use crate::{
dpi::{LogicalPosition, LogicalSize},
event::{Event, ModifiersState, WindowEvent},
platform_impl::platform::{
app_state::AppState,
event::{EventProxy, EventWrapper},
util::{self, IdRef},
view::ViewState,
window::{get_window_id, UnownedWindow},
},
window::{Fullscreen, WindowId},
};
pub struct WindowDelegateState {
ns_window: IdRef, // never changes
ns_view: IdRef, // never changes
window: Weak<UnownedWindow>,
// TODO: It's possible for delegate methods to be called asynchronously,
// causing data races / `RefCell` panics.
// This is set when WindowBuilder::with_fullscreen was set,
// see comments of `window_did_fail_to_enter_fullscreen`
initial_fullscreen: bool,
// During `windowDidResize`, we use this to only send Moved if the position changed.
previous_position: Option<(f64, f64)>,
// Used to prevent redundant events.
previous_scale_factor: f64,
}
impl WindowDelegateState {
pub fn new(window: &Arc<UnownedWindow>, initial_fullscreen: bool) -> Self {
let scale_factor = window.scale_factor();
let mut delegate_state = WindowDelegateState {
ns_window: window.ns_window.clone(),
ns_view: window.ns_view.clone(),
window: Arc::downgrade(window),
initial_fullscreen,
previous_position: None,
previous_scale_factor: scale_factor,
};
if scale_factor != 1.0 {
delegate_state.emit_static_scale_factor_changed_event();
}
delegate_state
}
fn with_window<F, T>(&mut self, callback: F) -> Option<T>
where
F: FnOnce(&UnownedWindow) -> T,
{
self.window.upgrade().map(|ref window| callback(window))
}
pub fn emit_event(&mut self, event: WindowEvent<'static>) {
let event = Event::WindowEvent {
window_id: WindowId(get_window_id(*self.ns_window)),
event,
};
AppState::queue_event(EventWrapper::StaticEvent(event));
}
pub fn emit_static_scale_factor_changed_event(&mut self) {
let scale_factor = self.get_scale_factor();
if scale_factor == self.previous_scale_factor {
return;
};
self.previous_scale_factor = scale_factor;
let wrapper = EventWrapper::EventProxy(EventProxy::DpiChangedProxy {
ns_window: IdRef::retain(*self.ns_window),
suggested_size: self.view_size(),
scale_factor,
});
AppState::queue_event(wrapper);
}
fn emit_move_event(&mut self) {
let rect = unsafe { NSWindow::frame(*self.ns_window) };
let x = rect.origin.x as f64;
let y = util::bottom_left_to_top_left(rect);
let moved = self.previous_position != Some((x, y));
if moved {
self.previous_position = Some((x, y));
let scale_factor = self.get_scale_factor();
let physical_pos = LogicalPosition::<f64>::from((x, y)).to_physical(scale_factor);
self.emit_event(WindowEvent::Moved(physical_pos));
}
}
fn get_scale_factor(&self) -> f64 {
(unsafe { NSWindow::backingScaleFactor(*self.ns_window) }) as f64
}
fn view_size(&self) -> LogicalSize<f64> {
let ns_size = unsafe { NSView::frame(*self.ns_view).size };
LogicalSize::new(ns_size.width as f64, ns_size.height as f64)
}
}
pub fn new_delegate(window: &Arc<UnownedWindow>, initial_fullscreen: bool) -> IdRef {
let state = WindowDelegateState::new(window, initial_fullscreen);
unsafe {
// This is free'd in `dealloc`
let state_ptr = Box::into_raw(Box::new(state)) as *mut c_void;
let delegate: id = msg_send![WINDOW_DELEGATE_CLASS.0, alloc];
IdRef::new(msg_send![delegate, initWithWinit: state_ptr])
}
}
struct WindowDelegateClass(*const Class);
unsafe impl Send for WindowDelegateClass {}
unsafe impl Sync for WindowDelegateClass {}
lazy_static! {
static ref WINDOW_DELEGATE_CLASS: WindowDelegateClass = unsafe {
let superclass = class!(NSResponder);
let mut decl = ClassDecl::new("WinitWindowDelegate", superclass).unwrap();
decl.add_method(sel!(dealloc), dealloc as extern "C" fn(&Object, Sel));
decl.add_method(
sel!(initWithWinit:),
init_with_winit as extern "C" fn(&Object, Sel, *mut c_void) -> id,
);
decl.add_method(
sel!(windowShouldClose:),
window_should_close as extern "C" fn(&Object, Sel, id) -> BOOL,
);
decl.add_method(
sel!(windowWillClose:),
window_will_close as extern "C" fn(&Object, Sel, id),
);
decl.add_method(
sel!(windowDidResize:),
window_did_resize as extern "C" fn(&Object, Sel, id),
);
decl.add_method(
sel!(windowDidMove:),
window_did_move as extern "C" fn(&Object, Sel, id),
);
decl.add_method(
sel!(windowDidChangeBackingProperties:),
window_did_change_backing_properties as extern "C" fn(&Object, Sel, id),
);
decl.add_method(
sel!(windowDidBecomeKey:),
window_did_become_key as extern "C" fn(&Object, Sel, id),
);
decl.add_method(
sel!(windowDidResignKey:),
window_did_resign_key as extern "C" fn(&Object, Sel, id),
);
decl.add_method(
sel!(draggingEntered:),
dragging_entered as extern "C" fn(&Object, Sel, id) -> BOOL,
);
decl.add_method(
sel!(prepareForDragOperation:),
prepare_for_drag_operation as extern "C" fn(&Object, Sel, id) -> BOOL,
);
decl.add_method(
sel!(performDragOperation:),
perform_drag_operation as extern "C" fn(&Object, Sel, id) -> BOOL,
);
decl.add_method(
sel!(concludeDragOperation:),
conclude_drag_operation as extern "C" fn(&Object, Sel, id),
);
decl.add_method(
sel!(draggingExited:),
dragging_exited as extern "C" fn(&Object, Sel, id),
);
decl.add_method(
sel!(window:willUseFullScreenPresentationOptions:),
window_will_use_fullscreen_presentation_options
as extern "C" fn(&Object, Sel, id, NSUInteger) -> NSUInteger,
);
decl.add_method(
sel!(windowDidEnterFullScreen:),
window_did_enter_fullscreen as extern "C" fn(&Object, Sel, id),
);
decl.add_method(
sel!(windowWillEnterFullScreen:),
window_will_enter_fullscreen as extern "C" fn(&Object, Sel, id),
);
decl.add_method(
sel!(windowDidExitFullScreen:),
window_did_exit_fullscreen as extern "C" fn(&Object, Sel, id),
);
decl.add_method(
sel!(windowWillExitFullScreen:),
window_will_exit_fullscreen as extern "C" fn(&Object, Sel, id),
);
decl.add_method(
sel!(windowDidFailToEnterFullScreen:),
window_did_fail_to_enter_fullscreen as extern "C" fn(&Object, Sel, id),
);
decl.add_ivar::<*mut c_void>("winitState");
WindowDelegateClass(decl.register())
};
}
// This function is definitely unsafe, but labeling that would increase
// boilerplate and wouldn't really clarify anything...
fn with_state<F: FnOnce(&mut WindowDelegateState) -> T, T>(this: &Object, callback: F) {
let state_ptr = unsafe {
let state_ptr: *mut c_void = *this.get_ivar("winitState");
&mut *(state_ptr as *mut WindowDelegateState)
};
callback(state_ptr);
}
extern "C" fn dealloc(this: &Object, _sel: Sel) {
with_state(this, |state| unsafe {
Box::from_raw(state as *mut WindowDelegateState);
});
}
extern "C" fn init_with_winit(this: &Object, _sel: Sel, state: *mut c_void) -> id {
unsafe {
let this: id = msg_send![this, init];
if this != nil {
(*this).set_ivar("winitState", state);
with_state(&*this, |state| {
let () = msg_send![*state.ns_window, setDelegate: this];
});
}
this
}
}
extern "C" fn window_should_close(this: &Object, _: Sel, _: id) -> BOOL {
trace_scope!("windowShouldClose:");
with_state(this, |state| state.emit_event(WindowEvent::CloseRequested));
NO
}
extern "C" fn window_will_close(this: &Object, _: Sel, _: id) {
trace_scope!("windowWillClose:");
with_state(this, |state| unsafe {
// `setDelegate:` retains the previous value and then autoreleases it
autoreleasepool(|| {
// Since El Capitan, we need to be careful that delegate methods can't
// be called after the window closes.
let () = msg_send![*state.ns_window, setDelegate: nil];
});
state.emit_event(WindowEvent::Destroyed);
});
}
extern "C" fn window_did_resize(this: &Object, _: Sel, _: id) {
trace_scope!("windowDidResize:");
with_state(this, |state| {
// NOTE: WindowEvent::Resized is reported in frameDidChange.
state.emit_move_event();
});
}
// This won't be triggered if the move was part of a resize.
extern "C" fn window_did_move(this: &Object, _: Sel, _: id) {
trace_scope!("windowDidMove:");
with_state(this, |state| {
state.emit_move_event();
});
}
extern "C" fn window_did_change_backing_properties(this: &Object, _: Sel, _: id) {
trace_scope!("windowDidChangeBackingProperties:");
with_state(this, |state| {
state.emit_static_scale_factor_changed_event();
});
}
extern "C" fn window_did_become_key(this: &Object, _: Sel, _: id) {
trace_scope!("windowDidBecomeKey:");
with_state(this, |state| {
// TODO: center the cursor if the window had mouse grab when it
// lost focus
state.emit_event(WindowEvent::Focused(true));
});
}
extern "C" fn window_did_resign_key(this: &Object, _: Sel, _: id) {
trace_scope!("windowDidResignKey:");
with_state(this, |state| {
// It happens rather often, e.g. when the user is Cmd+Tabbing, that the
// NSWindowDelegate will receive a didResignKey event despite no event
// being received when the modifiers are released. This is because
// flagsChanged events are received by the NSView instead of the
// NSWindowDelegate, and as a result a tracked modifiers state can quite
// easily fall out of synchrony with reality. This requires us to emit
// a synthetic ModifiersChanged event when we lose focus.
//
// Here we (very unsafely) acquire the winitState (a ViewState) from the
// Object referenced by state.ns_view (an IdRef, which is dereferenced
// to an id)
let view_state: &mut ViewState = unsafe {
let ns_view: &Object = (*state.ns_view).as_ref().expect("failed to deref");
let state_ptr: *mut c_void = *ns_view.get_ivar("winitState");
&mut *(state_ptr as *mut ViewState)
};
// Both update the state and emit a ModifiersChanged event.
if !view_state.modifiers.is_empty() {
view_state.modifiers = ModifiersState::empty();
state.emit_event(WindowEvent::ModifiersChanged(view_state.modifiers));
}
state.emit_event(WindowEvent::Focused(false));
});
}
/// Invoked when the dragged image enters destination bounds or frame
extern "C" fn dragging_entered(this: &Object, _: Sel, sender: id) -> BOOL {
trace_scope!("draggingEntered:");
use cocoa::{appkit::NSPasteboard, foundation::NSFastEnumeration};
use std::path::PathBuf;
let pb: id = unsafe { msg_send![sender, draggingPasteboard] };
let filenames = unsafe { NSPasteboard::propertyListForType(pb, appkit::NSFilenamesPboardType) };
for file in unsafe { filenames.iter() } {
use cocoa::foundation::NSString;
use std::ffi::CStr;
unsafe {
let f = NSString::UTF8String(file);
let path = CStr::from_ptr(f).to_string_lossy().into_owned();
with_state(this, |state| {
state.emit_event(WindowEvent::HoveredFile(PathBuf::from(path)));
});
}
}
YES
}
/// Invoked when the image is released
extern "C" fn prepare_for_drag_operation(_: &Object, _: Sel, _: id) -> BOOL {
trace_scope!("prepareForDragOperation:");
YES
}
/// Invoked after the released image has been removed from the screen
extern "C" fn perform_drag_operation(this: &Object, _: Sel, sender: id) -> BOOL {
trace_scope!("performDragOperation:");
use cocoa::{appkit::NSPasteboard, foundation::NSFastEnumeration};
use std::path::PathBuf;
let pb: id = unsafe { msg_send![sender, draggingPasteboard] };
let filenames = unsafe { NSPasteboard::propertyListForType(pb, appkit::NSFilenamesPboardType) };
for file in unsafe { filenames.iter() } {
use cocoa::foundation::NSString;
use std::ffi::CStr;
unsafe {
let f = NSString::UTF8String(file);
let path = CStr::from_ptr(f).to_string_lossy().into_owned();
with_state(this, |state| {
state.emit_event(WindowEvent::DroppedFile(PathBuf::from(path)));
});
}
}
YES
}
/// Invoked when the dragging operation is complete
extern "C" fn conclude_drag_operation(_: &Object, _: Sel, _: id) {
trace_scope!("concludeDragOperation:");
}
/// Invoked when the dragging operation is cancelled
extern "C" fn dragging_exited(this: &Object, _: Sel, _: id) {
trace_scope!("draggingExited:");
with_state(this, |state| {
state.emit_event(WindowEvent::HoveredFileCancelled)
});
}
/// Invoked when before enter fullscreen
extern "C" fn window_will_enter_fullscreen(this: &Object, _: Sel, _: id) {
trace_scope!("windowWillEnterFullscreen:");
with_state(this, |state| {
state.with_window(|window| {
let mut shared_state = window.lock_shared_state("window_will_enter_fullscreen");
shared_state.maximized = window.is_zoomed();
match shared_state.fullscreen {
// Exclusive mode sets the state in `set_fullscreen` as the user
// can't enter exclusive mode by other means (like the
// fullscreen button on the window decorations)
Some(Fullscreen::Exclusive(_)) => (),
// `window_will_enter_fullscreen` was triggered and we're already
// in fullscreen, so we must've reached here by `set_fullscreen`
// as it updates the state
Some(Fullscreen::Borderless(_)) => (),
// Otherwise, we must've reached fullscreen by the user clicking
// on the green fullscreen button. Update state!
None => {
let current_monitor = Some(window.current_monitor_inner());
shared_state.fullscreen = Some(Fullscreen::Borderless(current_monitor))
}
}
shared_state.in_fullscreen_transition = true;
})
});
}
/// Invoked when before exit fullscreen
extern "C" fn window_will_exit_fullscreen(this: &Object, _: Sel, _: id) {
trace_scope!("windowWillExitFullScreen:");
with_state(this, |state| {
state.with_window(|window| {
let mut shared_state = window.lock_shared_state("window_will_exit_fullscreen");
shared_state.in_fullscreen_transition = true;
});
});
}
extern "C" fn window_will_use_fullscreen_presentation_options(
this: &Object,
_: Sel,
_: id,
proposed_options: NSUInteger,
) -> NSUInteger {
trace_scope!("window:willUseFullScreenPresentationOptions:");
// Generally, games will want to disable the menu bar and the dock. Ideally,
// this would be configurable by the user. Unfortunately because of our
// `CGShieldingWindowLevel() + 1` hack (see `set_fullscreen`), our window is
// placed on top of the menu bar in exclusive fullscreen mode. This looks
// broken so we always disable the menu bar in exclusive fullscreen. We may
// still want to make this configurable for borderless fullscreen. Right now
// we don't, for consistency. If we do, it should be documented that the
// user-provided options are ignored in exclusive fullscreen.
let mut options: NSUInteger = proposed_options;
with_state(this, |state| {
state.with_window(|window| {
let shared_state =
window.lock_shared_state("window_will_use_fullscreen_presentation_options");
if let Some(Fullscreen::Exclusive(_)) = shared_state.fullscreen {
options = (NSApplicationPresentationOptions::NSApplicationPresentationFullScreen
| NSApplicationPresentationOptions::NSApplicationPresentationHideDock
| NSApplicationPresentationOptions::NSApplicationPresentationHideMenuBar)
.bits();
}
})
});
options
}
/// Invoked when entered fullscreen
extern "C" fn window_did_enter_fullscreen(this: &Object, _: Sel, _: id) {
trace_scope!("windowDidEnterFullscreen:");
with_state(this, |state| {
state.initial_fullscreen = false;
state.with_window(|window| {
let mut shared_state = window.lock_shared_state("window_did_enter_fullscreen");
shared_state.in_fullscreen_transition = false;
let target_fullscreen = shared_state.target_fullscreen.take();
drop(shared_state);
if let Some(target_fullscreen) = target_fullscreen {
window.set_fullscreen(target_fullscreen);
}
});
});
}
/// Invoked when exited fullscreen
extern "C" fn window_did_exit_fullscreen(this: &Object, _: Sel, _: id) {
trace_scope!("windowDidExitFullscreen:");
with_state(this, |state| {
state.with_window(|window| {
window.restore_state_from_fullscreen();
let mut shared_state = window.lock_shared_state("window_did_exit_fullscreen");
shared_state.in_fullscreen_transition = false;
let target_fullscreen = shared_state.target_fullscreen.take();
drop(shared_state);
if let Some(target_fullscreen) = target_fullscreen {
window.set_fullscreen(target_fullscreen);
}
})
});
}
/// Invoked when fail to enter fullscreen
///
/// When this window launch from a fullscreen app (e.g. launch from VS Code
/// terminal), it creates a new virtual destkop and a transition animation.
/// This animation takes one second and cannot be disable without
/// elevated privileges. In this animation time, all toggleFullscreen events
/// will be failed. In this implementation, we will try again by using
/// performSelector:withObject:afterDelay: until window_did_enter_fullscreen.
/// It should be fine as we only do this at initialzation (i.e with_fullscreen
/// was set).
///
/// From Apple doc:
/// In some cases, the transition to enter full-screen mode can fail,
/// due to being in the midst of handling some other animation or user gesture.
/// This method indicates that there was an error, and you should clean up any
/// work you may have done to prepare to enter full-screen mode.
extern "C" fn window_did_fail_to_enter_fullscreen(this: &Object, _: Sel, _: id) {
trace_scope!("windowDidFailToEnterFullscreen:");
with_state(this, |state| {
state.with_window(|window| {
let mut shared_state = window.lock_shared_state("window_did_fail_to_enter_fullscreen");
shared_state.in_fullscreen_transition = false;
shared_state.target_fullscreen = None;
});
if state.initial_fullscreen {
let _: () = unsafe {
msg_send![*state.ns_window,
performSelector:sel!(toggleFullScreen:)
withObject:nil
afterDelay: 0.5
]
};
} else {
state.with_window(|window| window.restore_state_from_fullscreen());
}
});
}