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snek-random.c
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/*
* Copyright © 2018 Keith Packard <keithp@keithp.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*/
#include "snek.h"
static uint64_t random_x, random_w;
#define random_s 0xb5ad4eceda1ce2a9ULL
snek_poly_t
snek_builtin_random_seed(snek_poly_t a)
{
random_x = a.u;
random_x |= random_x << 32;
random_w = 0;
return SNEK_NULL;
}
static void
next_random(void)
{
random_x *= random_x;
random_w += random_s;
random_x += random_w;
random_x = (random_x >> 32) | (random_x << 32);
}
snek_poly_t
snek_builtin_random_randrange(snek_poly_t a)
{
uint32_t mod = snek_poly_get_float(a);
if (!mod) {
snek_error_value(a);
return SNEK_NULL;
}
next_random();
return snek_float_to_poly(random_x % mod);
}
snek_poly_t
snek_builtin_random_random(void)
{
next_random();
return snek_float_to_poly(((uint32_t) random_x) / 0x1p+32);
}