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alien.py
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import pygame
from pygame.sprite import Sprite
from random import randrange
class Alien(Sprite):
"""Class to create one alien"""
def __init__(self, ai_game):
"""Initializing alien and its starting point"""
super().__init__()
self.screen = ai_game.screen
self.settings = ai_game.settings
# Loading alien image and assigning rect attribute
self.image = pygame.image.load("images/alien.bmp")
self.rect = self.image.get_rect()
# Assigning starting position
self.rect.x = randrange(self.settings.screen_width - self.rect.width)
self.rect.bottom = randrange(-80, -20)
# Speed settings
self.alien_speed_factor_x = 1.0
self.alien_speed_factor_y = randrange(-8, -6)
self.alien_drop_speed = 10
self.alien_speed_up_scale = 0.9
# Alien_direction: 1 - to the right, -1 - to the left
self.alien_direction = 1
def check_edges(self):
"""Returns True if alien if at the edge of the screen"""
screen_rect = self.screen.get_rect()
if self.rect.right >= screen_rect.right or self.rect.left <= 0:
return True
def update(self):
"""Moving alien randomly on the screen"""
self.rect.x += self.alien_speed_factor_x * self.alien_direction
self.rect.y += self.alien_speed_factor_y
if self.check_edges:
self.rect.y += self.alien_drop_speed
self.alien_direction *= -1
def increase_alien_speed(self):
self.alien_speed_factor_y *= self.alien_speed_up_scale