-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathalien.py
43 lines (35 loc) · 1.18 KB
/
alien.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
import pygame
import random
from alienbullet import Alienbullet
from pygame.sprite import Sprite
class Alien(Sprite):
"""表示单个外星人的类"""
def __init__(self,ai_game):
super().__init__()
self.screen=ai_game.screen
self.settings=ai_game.settings
self.alienbullets=pygame.sprite.Group()
#加载外星人图像并设置其rect属性
self.image=pygame.image.load('images/alien.png')
self.rect=self.image.get_rect()
#每个外星人最初都在屏幕左上角附近
self.rect.x=self.rect.width
self.rect.y=self.rect.height
#存储每个外星人的精确位置
self.x=float(self.rect.x)
self.alien=self
def check_edges(self):
"""如果外星人位于屏幕边缘,就返回True"""
screen_rect =self.screen.get_rect()
if self.rect.right>=screen_rect.right or self.rect.left <= 0:
return True
def update(self):
"""向左或右移动外星人"""
self.x+=(self.settings.alien_speed*self.settings.fleet_direction)
self.rect.x=self.x
def fire_bullet(self):
"""随机发射子弹"""
random_num = random.randint(1, self.settings.alien_fire_rate)
if random_num == 1:
new_alienbullet=Alienbullet(self)
self.alienbullets.add(new_alienbullet)