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bullet.py
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import pygame
from pygame.sprite import Sprite
class Bullet(Sprite):
"""管理子弹"""
def __init__(self, ai_game):
"""创建一个子弹对象"""
super().__init__()
self.screen = ai_game.screen
self.settings = ai_game.settings
self.color = self.settings.bullet_color
# 在 (0, 0) 处创建一个圆形子弹,并将其位置设置为飞船顶部中央
self.rect = pygame.Rect(0, 0, self.settings.bullet_width, self.settings.bullet_width)
self.rect.center = ai_game.ship.rect.midtop
self.radius = self.settings.bullet_width // 2
# 存储子弹的位置
self.y = float(self.rect.y)
self.x = float(self.rect.x)
def update(self):
"""向上移动子弹"""
# 更新子弹位置的小数值
self.y -= self.settings.bullet_speed
# 更新表示子弹的 rect 和圆心的位置
self.rect.y = self.y
self.rect.x = self.x
self.center = (int(self.x + self.radius), int(self.y + self.radius))
def draw_bullet(self):
"""在屏幕上绘制子弹"""
pygame.draw.circle(self.screen, self.color, self.rect.center, self.radius)