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PlayerController.tscn has a ref that is automatically being updated requiring constant commits. #171

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loteque opened this issue Nov 5, 2023 · 0 comments
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loteque commented Nov 5, 2023

Find out why this happens and fix so that the file is not automatically changed.

[ext_resource type="PackedScene" uid="uid://b4xp22aygegm6" path="res://src/components/CharSoundComponent.tscn" id="9_p65x4"]
[ext_resource type="PackedScene" uid="uid://bwv73goppw5ma" path="res://src/components/InvulnerabilityComponent.tscn" id="10_x4bqf"]

[sub_resource type="ShaderMaterial" id="ShaderMaterial_nrbdo"]
resource_local_to_scene = true
shader = ExtResource("6")
shader_parameter/active = false

[sub_resource type="RectangleShape2D" id="RectangleShape2D_vc1eo"]
size = Vector2(4, 21)

[sub_resource type="RectangleShape2D" id="RectangleShape2D_r3dhu"]
size = Vector2(2, 7.66667)

[node name="PlayerController" type="CharacterBody2D" node_paths=PackedStringArray("sprite_component", "hurt_box_component", "invulnerability_component", "health_component", "char_sound_component", "gun_component", "xp_tracker") groups=["player"]]
script = ExtResource("1")
speed = 100
sprite_component = NodePath("CharSpriteComponent")
hurt_box_component = NodePath("HurtBoxCompnent")
invulnerability_component = NodePath("InvulnerabilityComponent")
health_component = NodePath("HealthComponent")
char_sound_component = NodePath("CharSoundComponent")
gun_component = NodePath("PipePistol")
xp_tracker = NodePath("XpTracker")

[node name="CharSpriteComponent" parent="." instance=ExtResource("2_q0te6")]
material = SubResource("ShaderMaterial_nrbdo")

[node name="PipePistol" parent="." instance=ExtResource("9_kj7hj")]
position = Vector2(-6, 1)
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