You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This is may not an issue, more like something odd I'd like to report.
in bmdplay.cpp, lines 535-557
``
//XXX make it generic
switch (connection) {
case 1:
DECKLINK_SET_VIDEO_CONNECTION(bmdVideoConnectionComposite);
DECKLINK_SET_AUDIO_CONNECTION(bmdAudioConnectionAnalog);
break;
case 2:
DECKLINK_SET_VIDEO_CONNECTION(bmdVideoConnectionComponent);
DECKLINK_SET_AUDIO_CONNECTION(bmdAudioConnectionAnalog);
break;
case 3:
DECKLINK_SET_VIDEO_CONNECTION(bmdVideoConnectionHDMI);
DECKLINK_SET_AUDIO_CONNECTION(bmdAudioConnectionEmbedded);
break;
case 4:
DECKLINK_SET_VIDEO_CONNECTION(bmdVideoConnectionSDI);
DECKLINK_SET_AUDIO_CONNECTION(bmdAudioConnectionEmbedded);
break;
default:
// do not change it
break;
}
``
The thing is (what I think odd is), same DECKLINK_SET_VIDEO/AUDIO_CONNECTION macro also used in bmdcapture (input). and macro expands to INPUT connections not OUTPUT.
Yes, bmdplay works at least in our cases. I just wanted to report because I don't quite understand whats going on.
This is may not an issue, more like something odd I'd like to report.
in bmdplay.cpp, lines 535-557
``
//XXX make it generic
``
The thing is (what I think odd is), same DECKLINK_SET_VIDEO/AUDIO_CONNECTION macro also used in bmdcapture (input). and macro expands to INPUT connections not OUTPUT.
Yes, bmdplay works at least in our cases. I just wanted to report because I don't quite understand whats going on.
Regards.
Want to back this issue? Post a bounty on it! We accept bounties via Bountysource.
The text was updated successfully, but these errors were encountered: