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ReactFiberSuspenseComponent.new.js
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/**
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
* @flow
*/
import type {ReactNodeList, Wakeable} from 'shared/ReactTypes';
import type {Fiber} from './ReactInternalTypes';
import type {SuspenseInstance} from './ReactFiberHostConfig';
import type {Lane} from './ReactFiberLane.new';
import type {TreeContext} from './ReactFiberTreeContext.new';
import {enableSuspenseAvoidThisFallback} from 'shared/ReactFeatureFlags';
import {SuspenseComponent, SuspenseListComponent} from './ReactWorkTags';
import {NoFlags, DidCapture} from './ReactFiberFlags';
import {
isSuspenseInstancePending,
isSuspenseInstanceFallback,
} from './ReactFiberHostConfig';
export type SuspenseProps = {|
children?: ReactNodeList,
fallback?: ReactNodeList,
// TODO: Add "unstable_" prefix?
suspenseCallback?: (Set<Wakeable> | null) => mixed,
unstable_expectedLoadTime?: number,
unstable_name?: string,
|};
// A null SuspenseState represents an unsuspended normal Suspense boundary.
// A non-null SuspenseState means that it is blocked for one reason or another.
// - A non-null dehydrated field means it's blocked pending hydration.
// - A non-null dehydrated field can use isSuspenseInstancePending or
// isSuspenseInstanceFallback to query the reason for being dehydrated.
// - A null dehydrated field means it's blocked by something suspending and
// we're currently showing a fallback instead.
export type SuspenseState = {|
// If this boundary is still dehydrated, we store the SuspenseInstance
// here to indicate that it is dehydrated (flag) and for quick access
// to check things like isSuspenseInstancePending.
dehydrated: null | SuspenseInstance,
treeContext: null | TreeContext,
// Represents the lane we should attempt to hydrate a dehydrated boundary at.
// OffscreenLane is the default for dehydrated boundaries.
// NoLane is the default for normal boundaries, which turns into "normal" pri.
retryLane: Lane,
|};
export type SuspenseListTailMode = 'collapsed' | 'hidden' | void;
export type SuspenseListRenderState = {|
isBackwards: boolean,
// The currently rendering tail row.
rendering: null | Fiber,
// The absolute time when we started rendering the most recent tail row.
renderingStartTime: number,
// The last of the already rendered children.
last: null | Fiber,
// Remaining rows on the tail of the list.
tail: null | Fiber,
// Tail insertions setting.
tailMode: SuspenseListTailMode,
|};
export function shouldCaptureSuspense(
workInProgress: Fiber,
hasInvisibleParent: boolean,
): boolean {
// If it was the primary children that just suspended, capture and render the
// fallback. Otherwise, don't capture and bubble to the next boundary.
const nextState: SuspenseState | null = workInProgress.memoizedState;
if (nextState !== null) {
if (nextState.dehydrated !== null) {
// A dehydrated boundary always captures.
return true;
}
return false;
}
const props = workInProgress.memoizedProps;
// Regular boundaries always capture.
if (
!enableSuspenseAvoidThisFallback ||
props.unstable_avoidThisFallback !== true
) {
return true;
}
// If it's a boundary we should avoid, then we prefer to bubble up to the
// parent boundary if it is currently invisible.
if (hasInvisibleParent) {
return false;
}
// If the parent is not able to handle it, we must handle it.
return true;
}
export function findFirstSuspended(row: Fiber): null | Fiber {
let node = row;
while (node !== null) {
if (node.tag === SuspenseComponent) {
const state: SuspenseState | null = node.memoizedState;
if (state !== null) {
const dehydrated: null | SuspenseInstance = state.dehydrated;
if (
dehydrated === null ||
isSuspenseInstancePending(dehydrated) ||
isSuspenseInstanceFallback(dehydrated)
) {
return node;
}
}
} else if (
node.tag === SuspenseListComponent &&
// revealOrder undefined can't be trusted because it don't
// keep track of whether it suspended or not.
node.memoizedProps.revealOrder !== undefined
) {
const didSuspend = (node.flags & DidCapture) !== NoFlags;
if (didSuspend) {
return node;
}
} else if (node.child !== null) {
node.child.return = node;
node = node.child;
continue;
}
if (node === row) {
return null;
}
while (node.sibling === null) {
if (node.return === null || node.return === row) {
return null;
}
node = node.return;
}
node.sibling.return = node.return;
node = node.sibling;
}
return null;
}