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Revert godotengine#86682 for the Android platform as it breaks dynamic library loading
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platform/android/os_android.cpp

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Original file line numberDiff line numberDiff line change
@@ -170,8 +170,6 @@ Error OS_Android::open_dynamic_library(const String p_path, void *&p_library_han
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so_file_exists = false;
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}
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ERR_FAIL_COND_V(!FileAccess::exists(path), ERR_FILE_NOT_FOUND);
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p_library_handle = dlopen(path.utf8().get_data(), RTLD_NOW);
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if (!p_library_handle && so_file_exists) {
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// The library may be on the sdcard and thus inaccessible. Try to copy it to the internal

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