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5687 | 5687 | <constant name="RENDERING_INFO_VIDEO_MEM_USED" value="5" enum="RenderingInfo">
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5688 | 5688 | Video memory used (in bytes). When using the Forward+ or mobile rendering backends, this is always greater than the sum of [constant RENDERING_INFO_TEXTURE_MEM_USED] and [constant RENDERING_INFO_BUFFER_MEM_USED], since there is miscellaneous data not accounted for by those two metrics. When using the GL Compatibility backend, this is equal to the sum of [constant RENDERING_INFO_TEXTURE_MEM_USED] and [constant RENDERING_INFO_BUFFER_MEM_USED].
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5689 | 5689 | </constant>
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| 5690 | + <constant name="RENDERING_INFO_PIPELINE_COMPILATIONS_CANVAS" value="6" enum="RenderingInfo"> |
| 5691 | + Number of pipeline compilations that were triggered by the 2D canvas renderer. |
| 5692 | + </constant> |
| 5693 | + <constant name="RENDERING_INFO_PIPELINE_COMPILATIONS_MESH" value="7" enum="RenderingInfo"> |
| 5694 | + Number of pipeline compilations that were triggered by loading meshes. These compilations will show up as longer loading times the first time a user runs the game and the pipeline is required. |
| 5695 | + </constant> |
| 5696 | + <constant name="RENDERING_INFO_PIPELINE_COMPILATIONS_SURFACE" value="8" enum="RenderingInfo"> |
| 5697 | + Number of pipeline compilations that were triggered by building the surface cache before rendering the scene. These compilations will show up as a stutter when loading an scene the first time a user runs the game and the pipeline is required. |
| 5698 | + </constant> |
| 5699 | + <constant name="RENDERING_INFO_PIPELINE_COMPILATIONS_DRAW" value="9" enum="RenderingInfo"> |
| 5700 | + Number of pipeline compilations that were triggered while drawing the scene. These compilations will show up as stutters during gameplay the first time a user runs the game and the pipeline is required. |
| 5701 | + </constant> |
| 5702 | + <constant name="RENDERING_INFO_PIPELINE_COMPILATIONS_SPECIALIZATION" value="10" enum="RenderingInfo"> |
| 5703 | + Number of pipeline compilations that were triggered to optimize the current scene. These compilations are done in the background and should not cause any stutters whatsoever. |
| 5704 | + </constant> |
| 5705 | + <constant name="PIPELINE_SOURCE_CANVAS" value="0" enum="PipelineSource"> |
| 5706 | + Pipeline compilation that was triggered by the 2D canvas renderer. |
| 5707 | + </constant> |
| 5708 | + <constant name="PIPELINE_SOURCE_MESH" value="1" enum="PipelineSource"> |
| 5709 | + Pipeline compilation that was triggered by loading a mesh. |
| 5710 | + </constant> |
| 5711 | + <constant name="PIPELINE_SOURCE_SURFACE" value="2" enum="PipelineSource"> |
| 5712 | + Pipeline compilation that was triggered by building the surface cache before rendering the scene. |
| 5713 | + </constant> |
| 5714 | + <constant name="PIPELINE_SOURCE_DRAW" value="3" enum="PipelineSource"> |
| 5715 | + Pipeline compilation that was triggered while drawing the scene. |
| 5716 | + </constant> |
| 5717 | + <constant name="PIPELINE_SOURCE_SPECIALIZATION" value="4" enum="PipelineSource"> |
| 5718 | + Pipeline compilation that was triggered to optimize the current scene. |
| 5719 | + </constant> |
| 5720 | + <constant name="PIPELINE_SOURCE_MAX" value="5" enum="PipelineSource"> |
| 5721 | + Represents the size of the [enum PipelineSource] enum. |
| 5722 | + </constant> |
5690 | 5723 | <constant name="FEATURE_SHADERS" value="0" enum="Features" deprecated="This constant has not been used since Godot 3.0.">
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5691 | 5724 | </constant>
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5692 | 5725 | <constant name="FEATURE_MULTITHREADED" value="1" enum="Features" deprecated="This constant has not been used since Godot 3.0.">
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