You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I installed the vc correctly and when I run the game it shows this.
The Principia DLL failed to load.
An unknown error occurred; detected OS Microsoft Windows NT 10.0.17134.0 64-bit; tried loading dll at 'GameData\Principia\x64\principia.dll'. Note that the Microsoft Visual C++ 2015-2019 Redistributable (x86) - 14.22.27821 are required.
Before install vc
after
ksp.log: [EXC 19:12:09.673] DllNotFoundException: GameData/Principia/x64/principia.dll principia.ksp_plugin_adapter.Log.InitGoogleLogging () principia.ksp_plugin_adapter.Loader.LoadPrincipiaDllAndInitGoogleLogging () UnityEngine.Debug:LogException(Exception) principia.ksp_plugin_adapter.Loader:LoadPrincipiaDllAndInitGoogleLogging() principia.ksp_plugin_adapter.PrincipiaPluginAdapter:.ctor() UnityEngine.GameObject:AddComponent(Type) ScenarioRunner:AddModule(String) ScenarioRunner:AddModule(ConfigNode) ProtoScenarioModule:Load(ScenarioRunner) ScenarioRunner:LoadModules(List1)
ScenarioRunner:SetProtoModules(List`1)
Game:Load()
c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERR 19:12:09.674] The Principia DLL failed to load.
An unknown error occurred; detected OS Microsoft Windows NT 10.0.17134.0 64-bit; tried loading dll at 'GameData\Principia\x64\principia.dll'. Note that the Microsoft Visual C++ 2015-2019 Redistributable (x86) - 14.22.27821 are required.
[ERR 19:12:09.772] Exception loading ScenarioModule PrincipiaPluginAdapter: System.DllNotFoundException: GameData/Principia/x64/principia.dll
at (wrapper managed-to-native) principia.ksp_plugin_adapter.Interface:SetBufferedLogging (int)
at principia.ksp_plugin_adapter.Log.SetBufferedLogging (Int32 max_severity) [0x00000] in :0
at principia.ksp_plugin_adapter.MainWindow.Load (.ConfigNode node) [0x00000] in :0
at BaseFieldList.Load (.ConfigNode node) [0x00000] in :0
at ScenarioModule.Load (.ConfigNode node) [0x00000] in :0
at ScenarioRunner.AddModule (.ConfigNode node) [0x00000] in :0 `
The text was updated successfully, but these errors were encountered:
I installed the vc correctly and when I run the game it shows this.


The Principia DLL failed to load.
An unknown error occurred; detected OS Microsoft Windows NT 10.0.17134.0 64-bit; tried loading dll at 'GameData\Principia\x64\principia.dll'. Note that the Microsoft Visual C++ 2015-2019 Redistributable (x86) - 14.22.27821 are required.
Before install vc
after
ksp.log:
[EXC 19:12:09.673] DllNotFoundException: GameData/Principia/x64/principia.dll principia.ksp_plugin_adapter.Log.InitGoogleLogging () principia.ksp_plugin_adapter.Loader.LoadPrincipiaDllAndInitGoogleLogging () UnityEngine.Debug:LogException(Exception) principia.ksp_plugin_adapter.Loader:LoadPrincipiaDllAndInitGoogleLogging() principia.ksp_plugin_adapter.PrincipiaPluginAdapter:.ctor() UnityEngine.GameObject:AddComponent(Type) ScenarioRunner:AddModule(String) ScenarioRunner:AddModule(ConfigNode) ProtoScenarioModule:Load(ScenarioRunner) ScenarioRunner:LoadModules(List
1)ScenarioRunner:SetProtoModules(List`1)
Game:Load()
c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERR 19:12:09.674] The Principia DLL failed to load.
An unknown error occurred; detected OS Microsoft Windows NT 10.0.17134.0 64-bit; tried loading dll at 'GameData\Principia\x64\principia.dll'. Note that the Microsoft Visual C++ 2015-2019 Redistributable (x86) - 14.22.27821 are required.
[ERR 19:12:09.772] Exception loading ScenarioModule PrincipiaPluginAdapter: System.DllNotFoundException: GameData/Principia/x64/principia.dll
at (wrapper managed-to-native) principia.ksp_plugin_adapter.Interface:SetBufferedLogging (int)
at principia.ksp_plugin_adapter.Log.SetBufferedLogging (Int32 max_severity) [0x00000] in :0
at principia.ksp_plugin_adapter.MainWindow.Load (.ConfigNode node) [0x00000] in :0
at BaseFieldList.Load (.ConfigNode node) [0x00000] in :0
at ScenarioModule.Load (.ConfigNode node) [0x00000] in :0
at ScenarioRunner.AddModule (.ConfigNode node) [0x00000] in :0 `
The text was updated successfully, but these errors were encountered: