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Copy path11.24.2020.js
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11.24.2020.js
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const canvasSketch = require('canvas-sketch');
const createShader = require('canvas-sketch-util/shader');
const glsl = require('glslify');
// Setup our sketch
const settings = {
context: 'webgl',
animate: true
};
// Your glsl code
const frag = glsl(`
precision highp float;
uniform float time;
varying vec2 vUv;
#pragma glslify: noise = require('glsl-noise/simplex/3d')
#pragma glslify: noise2 = require('glsl-noise/simplex/2d')
vec3 c1 = vec3(124.0, 245.0, 190.0) / vec3(255.0);
vec3 c2 = vec3(40., 151., 155.) / vec3(255.0);
vec3 c3 = vec3(250., 184., 104.) / vec3(255.0);
void main () {
vec3 color = 0.5 + 0.5 * cos(time + vUv.xyx + vec3(0.0, 2.0, 4.0));
gl_FragColor = vec4(c1, 1.0);
}
`);
// Your sketch, which simply returns the shader
const sketch = ({ gl }) => {
// Create the shader and return it
return createShader({
// Pass along WebGL context
gl,
// Specify fragment and/or vertex shader strings
frag,
// Specify additional uniforms to pass down to the shaders
uniforms: {
// Expose props from canvas-sketch
time: ({ time }) => time
}
});
};
canvasSketch(sketch, settings);