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rules.md

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A round consists out of 5 turns, defined by the 5 cards chosen for each robot

Each turn is split into several phases.

Phase 1 - Movement The robots are moved according to their turn cards, starting with the highest priority

Phase 2 - Express Conveyors The express conveyor belts move 1 space, robots moved to a curve are turned accordingly

Phase 3 - Conveyors The express conveyor belts move 1 space, robots moved to a curve are turned accordingly The normal conveyor belts move 1 space, robots moved to a curve are turned accordingly

Phase 4 - Pusher Pushers push robots

Phase 5 - Gears Robots standing on a gear are turned accordingly

Phase 6 - Lasers Wall lasers and robots fire lasers in their view direction, lasers are blocked by walls and robots Robots hit by a laser gain one damage token Robots that have accumulated 10 damage tokens are removed from the board, one life is substracted

The robot restarts from his save marker with two damage tokens beginning of next round

Phase 7 - Save phase Any robot touching a wrench field is saved, ie his save marker is placed onto this field