You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
## [3.2.0-pre.12] - 2025-03-07
- Fix for recently uncovered issues related to character caching which can occur when multiple text objects are present in a scene when fallback font assets are used in conjunction with font styles (ie. bold, italic, etc.).(UUM-97348)
- Fix crash when reading fonts. (UUM-78322)
Copy file name to clipboardexpand all lines: CHANGELOG.md
+4
Original file line number
Diff line number
Diff line change
@@ -1,6 +1,10 @@
1
1
# Changelog
2
2
These are the release notes for the TextMesh Pro UPM package which was first introduced with Unity 2018.1. Please see the following link for the Release Notes for prior versions of TextMesh Pro. http://digitalnativestudios.com/forum/index.php?topic=1363.0
3
3
4
+
## [3.2.0-pre.12] - 2025-03-07
5
+
- Fix for recently uncovered issues related to character caching which can occur when multiple text objects are present in a scene when fallback font assets are used in conjunction with font styles (ie. bold, italic, etc.).(UUM-97348)
Debug.Log("Font Asset ["+name+"] Units Per EM set to "+m_FaceInfo.unitsPerEM+". Please commit the newly serialized value.");
820
+
}
821
+
else
822
+
Debug.LogError("Font Asset ["+name+"] is missing Units Per EM. Please select the 'Reset FaceInfo' menu item on Font Asset ["+name+"] to ensure proper serialization.");
823
+
}
824
+
#endif
815
825
816
826
// Compute hash codes for various properties of the font asset used for lookup.
0 commit comments