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- Instead of `DisplayServer.window_set_min_size` the project now uses
`get_window().min_size = ...` everywhere (as the docs recommend).
- Overlay components are now checked for two meta property `x_padding`
and `y_padding` which can be used to increase the minimum size of the
window in cases where the component is bigger than the previous min.
- Each component `item_rect_changed` signal is now connected to the new
`_update_min_size` function when opened, which ensures that the window
will always big enough to contain the entire component.
- A label in the settings panel uses auto-wrapping, which currently
leads to issues when the label has no custom_minimum_size, see:
godotengine/godot#83546
I opted for an alternative fix (as proposed by nathanfranke in the
issue linked above) which involves setting the anchors and offset of
the label to the TOP_WIDE preset.
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