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Version 1.91.8, Branch: master
imgui_impl_glfw.cpp + imgui_impl_opengl3.cpp
Windows 11 + MSVC 2022
Dear ImGui 1.91.8 (19180) -------------------------------- sizeof(size_t): 8, sizeof(ImDrawIdx): 2, sizeof(ImDrawVert): 20 define: __cplusplus=199711 define: _WIN32 define: _WIN64 define: _MSC_VER=1939 define: _MSVC_LANG=201402 -------------------------------- io.BackendPlatformName: imgui_impl_glfw io.BackendRendererName: imgui_impl_opengl3 io.ConfigFlags: 0x00000003 NavEnableKeyboard NavEnableGamepad io.ConfigNavCaptureKeyboard io.ConfigInputTextCursorBlink io.ConfigWindowsResizeFromEdges io.ConfigMemoryCompactTimer = 60.0 io.BackendFlags: 0x0000000E HasMouseCursors HasSetMousePos RendererHasVtxOffset -------------------------------- io.Fonts: 1 fonts, Flags: 0x00000000, TexSize: 512,64 io.DisplaySize: 1280.00,720.00 io.DisplayFramebufferScale: 1.00,1.00 -------------------------------- style.WindowPadding: 8.00,8.00 style.WindowBorderSize: 1.00 style.FramePadding: 4.00,3.00 style.FrameRounding: 0.00 style.FrameBorderSize: 0.00 style.ItemSpacing: 8.00,4.00 style.ItemInnerSpacing: 4.00,4.00
My Issue/Question:
When aligning Selectable, the text overflows outside it. This issue happens in official demos and to all the other back-ends.
just official demo
The text was updated successfully, but these errors were encountered:
This was fixed by 2860d7b two weeks ago. (#8338) You'll get the fix if you update to latest.
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Version/Branch of Dear ImGui:
Version 1.91.8, Branch: master
Back-ends:
imgui_impl_glfw.cpp + imgui_impl_opengl3.cpp
Compiler, OS:
Windows 11 + MSVC 2022
Full config/build information:
Details:
My Issue/Question:
When aligning Selectable, the text overflows outside it. This issue happens in official demos and to all the other back-ends.
Screenshots/Video:
Minimal, Complete and Verifiable Example code:
just official demo
The text was updated successfully, but these errors were encountered: