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voidsetLightStateMask(BitMask_t lightmask); //!< Does all the necessary toggling.
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voidimportLightStateMask(BitMask_t lightmask); //!< Only for linked (locked/tied) actors forwarding flare states; see 'flaregroups_no_import' in .truck format.
this->LogMessage(Console::CONSOLE_SYSTEM_WARNING, fmt::format("flaregroup_no_import: parameter <control_number> must be 1-10; got {}, clamping to 1", fni.control_number));
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}
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if (fni.control_number > 10)
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{
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this->LogMessage(Console::CONSOLE_SYSTEM_WARNING, fmt::format("flaregroup_no_import: parameter <control_number> must be 1-10; got {}, clamping to 10", fni.control_number));
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