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source/main/gameplay/EngineSim.cpp

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@@ -435,7 +435,7 @@ void EngineSim::UpdateEngineSim(float dt, int doUpdate)
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totaltorque += m_braking_torque;
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}
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// braking by m_hydropump_state
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// braking by hydropump
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if (m_cur_engine_rpm > 100.0f)
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{
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totaltorque -= 8.0f * m_hydropump_state / (m_cur_engine_rpm * 0.105f * dt);

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