You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Yeah checking for false would fix the issue in 4.3 beta 1, but I'm afraid it would introduce potential issues in 4.2. So I just went with the is_instance_valid check, which should work in both versions.
Moving inventory items results in a crash.
Steps to reproduce: Drag and drop inventory item to a new position inside itself, or a ItemSlot/ other inventory.
Error:

I think you can check for false instead of null now; from patch notes (https://godotengine.org/article/dev-snapshot-godot-4-3-beta-1/):
Breaking changes:
The text was updated successfully, but these errors were encountered: