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rain.py
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import pygame
from pygame.sprite import Sprite
class Rain(Sprite):
def __init__(self, ai_game):
super().__init__()
self.screen = ai_game.screen
self.settings = ai_game.settings
# Load the alien image and set its rect attribute.
self.image = pygame.image.load('images/drop.bmp')
self.rect = self.image.get_rect()
# Start each new alien near the top left of the screen.
self.rect.x = self.rect.width
self.rect.y = self.rect.height
# Store the alien's exact horizontal position
self.x = float(self.rect.x)
self.y = float(self.rect.y)
def check_bottom(self):
screen_rect = self.screen.get_rect()
if self.rect.bottom >= screen_rect.bottom:
self.y = 0
def update(self):
self.y += self.settings.rain_fall_speed
self.rect.y = self.y