A LOD-like system which contains a LODObject that controls child LOD levels through a LODManager autoload. It calculates a discrete LOD value based on your input parameters, supports switching child nodes when a given LOD is reached, sends signals you can hook into to perform distance optimizations (like AI complexity), and calculates a float "Importance" value. Partially inspired by the [Significance Manager](https://dev.epicgames.com/documentation/en-us/unreal-engine/significance-manager-in-unreal-engine) in Unreal Engine.
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