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Add numpad 3d view orbiting shortcuts.
Add blender-style numpad 2,4,6,8 shortcuts that pivot the view in 15-degree increments. Mentioned in godotengine/godot-proposals#1215.
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editor/plugins/spatial_editor_plugin.cpp

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Original file line numberDiff line numberDiff line change
@@ -2016,6 +2016,18 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
20162016
if (ED_IS_SHORTCUT("spatial_editor/right_view", p_event)) {
20172017
_menu_option(VIEW_RIGHT);
20182018
}
2019+
if (ED_IS_SHORTCUT("spatial_editor/orbit_view_down", p_event)) {
2020+
cursor.x_rot -= Math_PI / 12.0;
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}
2022+
if (ED_IS_SHORTCUT("spatial_editor/orbit_view_up", p_event)) {
2023+
cursor.x_rot += Math_PI / 12.0;
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}
2025+
if (ED_IS_SHORTCUT("spatial_editor/orbit_view_right", p_event)) {
2026+
cursor.y_rot -= Math_PI / 12.0;
2027+
}
2028+
if (ED_IS_SHORTCUT("spatial_editor/orbit_view_left", p_event)) {
2029+
cursor.y_rot += Math_PI / 12.0;
2030+
}
20192031
if (ED_IS_SHORTCUT("spatial_editor/focus_origin", p_event)) {
20202032
_menu_option(VIEW_CENTER_TO_ORIGIN);
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}
@@ -6175,6 +6187,10 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
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ED_SHORTCUT("spatial_editor/front_view", TTR("Front View"), KEY_KP_1);
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ED_SHORTCUT("spatial_editor/left_view", TTR("Left View"), KEY_MASK_ALT + KEY_KP_3);
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ED_SHORTCUT("spatial_editor/right_view", TTR("Right View"), KEY_KP_3);
6190+
ED_SHORTCUT("spatial_editor/orbit_view_down", TTR("Orbit View Down"), KEY_KP_2);
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ED_SHORTCUT("spatial_editor/orbit_view_left", TTR("Orbit View Left"), KEY_KP_4);
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ED_SHORTCUT("spatial_editor/orbit_view_right", TTR("Orbit View Right"), KEY_KP_6);
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ED_SHORTCUT("spatial_editor/orbit_view_up", TTR("Orbit View Up"), KEY_KP_8);
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ED_SHORTCUT("spatial_editor/switch_perspective_orthogonal", TTR("Switch Perspective/Orthogonal View"), KEY_KP_5);
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ED_SHORTCUT("spatial_editor/insert_anim_key", TTR("Insert Animation Key"), KEY_K);
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ED_SHORTCUT("spatial_editor/focus_origin", TTR("Focus Origin"), KEY_O);

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