You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Selected timeline seems pretty straight forward: It's another "porting job" from app state to blueprint!
Initial time cursor position is also important so it's easy to share an rrd/rbl that points at a given point in time.
Open question here if we want a special "on-open" timecursor location: If we don't do that every move of the time cursor is a blueprint edit and that's likely not what we want (we could be clever about it though and write to the blueprint store only on start/stop/pause/seek-plus-mouse-release, not on play)
The text was updated successfully, but these errors were encountered:
Selected timeline seems pretty straight forward: It's another "porting job" from app state to blueprint!
Initial time cursor position is also important so it's easy to share an rrd/rbl that points at a given point in time.
Open question here if we want a special "on-open" timecursor location: If we don't do that every move of the time cursor is a blueprint edit and that's likely not what we want (we could be clever about it though and write to the blueprint store only on start/stop/pause/seek-plus-mouse-release, not on play)
The text was updated successfully, but these errors were encountered: