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FIX: Mobile GPU rendering bugs
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servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl

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@@ -538,7 +538,7 @@ layout(constant_id = 15) const float sc_luminance_multiplier = 2.0;
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layout(location = 0) highp in vec3 vertex_interp;
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#ifdef NORMAL_USED
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layout(location = 1) mediump in vec3 normal_interp;
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layout(location = 1) highp in vec3 normal_interp;
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#endif
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#if defined(COLOR_USED)

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