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for-loop-lifetime-of-unbound-values.rs
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// Copyright 2017 The Rust Project Developers. See the COPYRIGHT
// file at the top-level directory of this distribution and at
// http://rust-lang.org/COPYRIGHT.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
// Test when destructors run in a for loop. The intention is
// that the value for each iteration is dropped *after* the loop
// body has executed. This is true even when the value is assigned
// to a `_` pattern (and hence ignored).
use std::cell::Cell;
struct Flag<'a>(&'a Cell<bool>);
impl<'a> Drop for Flag<'a> {
fn drop(&mut self) {
self.0.set(false)
}
}
fn main() {
let alive2 = Cell::new(true);
for _i in std::iter::once(Flag(&alive2)) {
// The Flag value should be alive in the for loop body
assert_eq!(alive2.get(), true);
}
// The Flag value should be dead outside of the loop
assert_eq!(alive2.get(), false);
let alive = Cell::new(true);
for _ in std::iter::once(Flag(&alive)) {
// The Flag value should be alive in the for loop body even if it wasn't
// bound by the for loop
assert_eq!(alive.get(), true);
}
// The Flag value should be dead outside of the loop
assert_eq!(alive.get(), false);
}