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The plug-in is linked with Houdini 18.0.532 / HAPI3.3.11.
New features:
- Attributes values used for splitting instancers into multiple components (via the "unreal_split_attr" attribute)
are now read as strings instead of ints. This allow splitting instancers using either int, float or string attributes,
and not just int attributes.
- Added support for forcing the creation of Hierarchical Instanced Static Mesh Components when instancing.
To do so, simply add the "unreal_hierarchical_instancer" (value 1) to the instancer.
- Session sync: First pass at adding viewport sync (still a work in progress)
This allows synchronizing the unreal and Houdini viewport when using Session Sync.
Bug Fixes:
- Added back missing sub asset selection dialog when instantiating multi/versioned HDAs.
- Fixed regression that caused Houdini/HARS to crash upon updating a world input...
- Fixed regression that caused crashes when using Brushes in a world input.
(potentially, when using anything that used the default material in a world input)
- Fixed crash when converting attribute values due to bad logging/string handling.
- When importing landscape layers to Houdini, their values are now converted
from [0 255] (uint8) top [0 1] (floats), instead of being normalized
[min max] (uint8) to [0 1] floats.
This also fixes Nan when importing flat layers.
- Fixed "output templated geos" displaying all nested templated geos, including those in nested HDAs.
We now only display templated geos that are children of the main HDA node, the output OBJ node or the output display SOP.
- Curve Input: Fixed "Ghost/Broken" curve components appearing when spamming the add button.
We now check if the HDA is being cooked when click Add button.
- Fixed bad initialization warning (CachedSurfaceHash) when building the game
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