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Garlic, Vibhuti powder and Magic torch float in the air instead of falling on the ground when thrown from higher than 2 height units making those mediocre items even more useless (well garlic is still very useful since it's a full stun)
Bone pillars can't be affected by Garlic since they don't move on it..
1st boss the Giant Bat, pillar humping strat make it so the boss stop moving and doing anything even if you're still in it's line of sight making for a very easy kill! Though honestly I dunno how possible this boss would be without that cheeze because holy heck, going there with only a short sword and Tier 2 or 3 of your abilities make this fight quite the scary prospect... specially when everything kill you in AT MOST 4 hits... (Thank GOD for darkness renegade soul steal, Jump spam and save scumming... rofl)
Also I do hope that the goofballs who made vampire survivor gave you some form of compensation for using your Gfx haha
Edit: Monsters seem to have a really hard time navigating around height levels more than 2... Simply getting stuck trying to climb higher
Question: is there a way to increase item capacity somehow? Those light crystal and fire crystals are so useful fml.. Also wonder why you gone the limited inv way when every castlevanias with inventory to this point does not have any limitations whatsoever! Edit: FINALLY found a silk bag in the chapel... Yay double cap! It would need another display icon though.. It's quite unn-intuitive to have it don the dreadful Vibhuti powder icon
Also, why bat form make you drop everything equipped on the ground? It make this move not like the game at all and feel quite pointless to use because of this! (you can even see the sword on alucard when morphed and the cape color is the bat's wing color!!!) It's to the point that imma reload my save to choose something else! In the hope some of the forms does not remove your stuff sheesh!
note: The Spirit that give soul power, The description in the readme state: Soul Power: Bonus to the effect of mystic skills (Didn't seemed to do more damage when using my fireball or soul steal or release spirit. And if it does , it's so small that it's not even noticeable..)
Another note: When entering an area, sometime it is QUITE overpopulated: Example the bridge 1st part being filled with 8 rib skeletons or getting up to the inner quarters and there is like 4 spear knight + 3 white skeletons waiting for you in a tiny circular room.... ^^'''
Finally a lill request, think you could make a monster ready indicator? like Rogue survivor so we know when monsters will move/attack? Rn each level I go up I need to move around each projectile firing monsters to count the number of turns I can be in their LOS before they fire a new one.. It is honestly a chore.. ^^''
The text was updated successfully, but these errors were encountered:
Demiosis
changed the title
Some issues I found while playing
Some issues I found while playing + 2 Questions + 1 feature request
Jul 19, 2024
Demiosis
changed the title
Some issues I found while playing + 2 Questions + 1 feature request
Some issues I found while playing + 3 Questions + 1 feature request
Jul 23, 2024
Demiosis
changed the title
Some issues I found while playing + 3 Questions + 1 feature request
Some issues I found while playing + 2 Questions + 2 Notes + 1 Feature request
Jul 23, 2024
Garlic, Vibhuti powder and Magic torch float in the air instead of falling on the ground when thrown from higher than 2 height units making those mediocre items even more useless (well garlic is still very useful since it's a full stun)
Bone pillars can't be affected by Garlic since they don't move on it..
1st boss the Giant Bat, pillar humping strat make it so the boss stop moving and doing anything even if you're still in it's line of sight making for a very easy kill! Though honestly I dunno how possible this boss would be without that cheeze because holy heck, going there with only a short sword and Tier 2 or 3 of your abilities make this fight quite the scary prospect... specially when everything kill you in AT MOST 4 hits... (Thank GOD for darkness renegade soul steal, Jump spam and save scumming... rofl)
Also I do hope that the goofballs who made vampire survivor gave you some form of compensation for using your Gfx haha
Edit: Monsters seem to have a really hard time navigating around height levels more than 2... Simply getting stuck trying to climb higher
Question: is there a way to increase item capacity somehow? Those light crystal and fire crystals are so useful fml.. Also wonder why you gone the limited inv way when every castlevanias with inventory to this point does not have any limitations whatsoever! Edit: FINALLY found a silk bag in the chapel... Yay double cap! It would need another display icon though.. It's quite unn-intuitive to have it don the dreadful Vibhuti powder icon
Also, why bat form make you drop everything equipped on the ground? It make this move not like the game at all and feel quite pointless to use because of this! (you can even see the sword on alucard when morphed and the cape color is the bat's wing color!!!) It's to the point that imma reload my save to choose something else! In the hope some of the forms does not remove your stuff sheesh!
note: The Spirit that give soul power, The description in the readme state: Soul Power: Bonus to the effect of mystic skills (Didn't seemed to do more damage when using my fireball or soul steal or release spirit. And if it does , it's so small that it's not even noticeable..)
Another note: When entering an area, sometime it is QUITE overpopulated: Example the bridge 1st part being filled with 8 rib skeletons or getting up to the inner quarters and there is like 4 spear knight + 3 white skeletons waiting for you in a tiny circular room.... ^^'''
Finally a lill request, think you could make a monster ready indicator? like Rogue survivor so we know when monsters will move/attack? Rn each level I go up I need to move around each projectile firing monsters to count the number of turns I can be in their LOS before they fire a new one.. It is honestly a chore.. ^^''
The text was updated successfully, but these errors were encountered: