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index.html
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Solaroids!</title>
<script src="lib/util.js"></script>
<script src="lib/movingObject.js"></script>
<script src="lib/solaroid.js"></script>
<script src="lib/game.js"></script>
<script src="lib/gameView.js"></script>
<script src="lib/ship.js"></script>
<script src="lib/beam.js"></script>
<script src="lib/healthBar.js"></script>
<script src="lib/asteroid.js"></script>
<script src="keymaster/keymaster.js"></script>
<style>
body, html {
width: 100%;
height: 100%;
margin: 0;
padding: 0;
border: 0;
overflow: hidden;
}
canvas {
position: absolute;
}
</style>
</head>
<body>
<canvas id="game-canvas"></canvas>
<script type="application/javascript">
var canvasEl = document.getElementById("game-canvas");
canvasEl.height = window.innerHeight;
canvasEl.width = window.innerWidth;
var ctx = canvasEl.getContext("2d");
var game = new Solaroids.Game(
canvasEl.width,
canvasEl.height,
20,
20
)
var gameView = new Solaroids.GameView(game, ctx);
gameView.start();
key("p", function () {
if(game.over) {
console.log(gameView.intervalID);
clearInterval(gameView.intervalID);
game = new Solaroids.Game(
canvasEl.width,
canvasEl.height,
20,
20
);
gameView = new Solaroids.GameView(game, ctx);
gameView.start();
return false;
}
}.bind(this));
</script>
</body>
</html>