Skip to content

Commit b288df0

Browse files
committed
stagex: post-rebase fixups
1 parent 602406c commit b288df0

File tree

4 files changed

+15
-17
lines changed

4 files changed

+15
-17
lines changed

resources/00-taisei.pkgdir/shader/sprite_yumemi_overlay.frag.glsl

+2-2
Original file line numberDiff line numberDiff line change
@@ -15,7 +15,7 @@ void spriteMain(out vec4 fragColor) {
1515
vec2 codeUV = texCoordRaw + mask.rb * (1 - mask.g) * 0.1;
1616

1717
vec4 code_params = vec4(code_aspect * vec2(1.5, 1), num_segs, inv_num_segs);
18-
vec4 code = sample_code(tex_aux[0], code_params, codeUV + vec2(0.03, -0.05) * time);
18+
vec4 code = sample_code(tex_aux0, code_params, codeUV + vec2(0.03, -0.05) * time);
1919

2020
float m = 0.5 + 0.5 * sin(time * 3.21 + codeUV.y * 96.31);
2121
float ca = (1 - smoothstep(0.01, 0.2, mix(mask.b, mask.r, m)));
@@ -28,7 +28,7 @@ void spriteMain(out vec4 fragColor) {
2828

2929
fragColor = vec4(code.rgb + mask.rgb * code.a * 2, 0);
3030

31-
code = sample_code(tex_aux[0], code_params, codeUV + vec2(-0.0359, -0.04837) * time);
31+
code = sample_code(tex_aux0, code_params, codeUV + vec2(-0.0359, -0.04837) * time);
3232
fragColor.rgb += vec3(mask.rgb * code.a * 2);
3333

3434
fragColor *= color * mask.a;

src/stages/stagex/spells/fork_bomb.c

+7-7
Original file line numberDiff line numberDiff line change
@@ -12,13 +12,13 @@ static void draw_scuttle_proj(Projectile *p, int t, ProjDrawRuleArgs args) {
1212
Animation *ani = res_anim("boss/scuttle");
1313
AniSequence *seq = get_ani_sequence(ani, "main");
1414
r_draw_sprite(&(SpriteParams){
15-
.shader = "sprite_default",
16-
.pos.as_cmplx = p->pos,
17-
.scale.as_cmplx = p->scale,
18-
.sprite_ptr = animation_get_frame(ani, seq, global.frames),
19-
.color = &p->color,
20-
.rotation.angle = p->angle+M_PI/2,
21-
});
15+
.shader_ptr = res_shader("sprite_default"),
16+
.pos.as_cmplx = p->pos,
17+
.scale.as_cmplx = p->scale,
18+
.sprite_ptr = animation_get_frame(ani, seq, global.frames),
19+
.color = &p->color,
20+
.rotation.angle = p->angle+M_PI/2,
21+
});
2222
}
2323

2424
attr_unused // TODO: remove me

src/stages/stagex/spells/trap_representation.c

+6-6
Original file line numberDiff line numberDiff line change
@@ -27,12 +27,12 @@ static void draw_wriggle_proj(Projectile *p, int t, ProjDrawRuleArgs args) {
2727
Animation *ani = res_anim("boss/wriggle");
2828
AniSequence *seq = get_ani_sequence(ani, "fly");
2929
r_draw_sprite(&(SpriteParams){
30-
.shader = "sprite_default",
31-
.pos.as_cmplx = p->pos,
32-
.scale.as_cmplx = p->scale,
33-
.sprite_ptr = animation_get_frame(ani, seq, global.frames),
34-
.color = &p->color,
35-
.rotation.angle = p->angle+M_PI/2,
30+
.shader_ptr = res_shader("sprite_default"),
31+
.pos.as_cmplx = p->pos,
32+
.scale.as_cmplx = p->scale,
33+
.sprite_ptr = animation_get_frame(ani, seq, global.frames),
34+
.color = &p->color,
35+
.rotation.angle = p->angle+M_PI/2,
3636
});
3737
}
3838

src/stages/stagex/yumemi.c

-2
Original file line numberDiff line numberDiff line change
@@ -328,9 +328,7 @@ void stagex_yumemi_slave_laser_sweep(YumemiSlave *slave, real s, cmplx target) {
328328
void stagex_draw_yumemi_portrait_overlay(SpriteParams *sp) {
329329
StageXDrawData *draw_data = stagex_get_draw_data();
330330

331-
sp->sprite = NULL;
332331
sp->sprite_ptr = res_sprite("dialog/yumemi_misc_code_mask");
333-
sp->shader = NULL;
334332
sp->shader_ptr = res_shader("sprite_yumemi_overlay");
335333
sp->aux_textures[0] = res_texture("stagex/code");
336334
sp->shader_params = &(ShaderCustomParams) {

0 commit comments

Comments
 (0)