forked from bevyengine/bevy
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathbundle.rs
106 lines (95 loc) · 3.63 KB
/
bundle.rs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
use crate::{DirectionalLight, Material, PointLight, SpotLight, StandardMaterial};
use bevy_asset::Handle;
use bevy_ecs::{bundle::Bundle, component::Component, reflect::ReflectComponent};
use bevy_reflect::Reflect;
use bevy_render::{
mesh::Mesh,
primitives::{CubemapFrusta, Frustum},
view::{ComputedVisibility, Visibility, VisibleEntities},
};
use bevy_transform::components::{GlobalTransform, Transform};
/// A component bundle for PBR entities with a [`Mesh`] and a [`StandardMaterial`].
pub type PbrBundle = MaterialMeshBundle<StandardMaterial>;
/// A component bundle for entities with a [`Mesh`] and a [`Material`].
#[derive(Bundle, Clone)]
pub struct MaterialMeshBundle<M: Material> {
pub mesh: Handle<Mesh>,
pub material: Handle<M>,
pub transform: Transform,
pub global_transform: GlobalTransform,
/// User indication of whether an entity is visible
pub visibility: Visibility,
/// Algorithmically-computed indication of whether an entity is visible and should be extracted for rendering
pub computed_visibility: ComputedVisibility,
}
impl<M: Material> Default for MaterialMeshBundle<M> {
fn default() -> Self {
Self {
mesh: Default::default(),
material: Default::default(),
transform: Default::default(),
global_transform: Default::default(),
visibility: Default::default(),
computed_visibility: Default::default(),
}
}
}
#[derive(Component, Clone, Debug, Default, Reflect)]
#[reflect(Component)]
pub struct CubemapVisibleEntities {
#[reflect(ignore)]
data: [VisibleEntities; 6],
}
impl CubemapVisibleEntities {
pub fn get(&self, i: usize) -> &VisibleEntities {
&self.data[i]
}
pub fn get_mut(&mut self, i: usize) -> &mut VisibleEntities {
&mut self.data[i]
}
pub fn iter(&self) -> impl DoubleEndedIterator<Item = &VisibleEntities> {
self.data.iter()
}
pub fn iter_mut(&mut self) -> impl DoubleEndedIterator<Item = &mut VisibleEntities> {
self.data.iter_mut()
}
}
/// A component bundle for [`PointLight`] entities.
#[derive(Debug, Bundle, Default)]
pub struct PointLightBundle {
pub point_light: PointLight,
pub cubemap_visible_entities: CubemapVisibleEntities,
pub cubemap_frusta: CubemapFrusta,
pub transform: Transform,
pub global_transform: GlobalTransform,
/// Enables or disables the light
pub visibility: Visibility,
/// Algorithmically-computed indication of whether an entity is visible and should be extracted for rendering
pub computed_visibility: ComputedVisibility,
}
/// A component bundle for spot light entities
#[derive(Debug, Bundle, Default)]
pub struct SpotLightBundle {
pub spot_light: SpotLight,
pub visible_entities: VisibleEntities,
pub frustum: Frustum,
pub transform: Transform,
pub global_transform: GlobalTransform,
/// Enables or disables the light
pub visibility: Visibility,
/// Algorithmically-computed indication of whether an entity is visible and should be extracted for rendering
pub computed_visibility: ComputedVisibility,
}
/// A component bundle for [`DirectionalLight`] entities.
#[derive(Debug, Bundle, Default)]
pub struct DirectionalLightBundle {
pub directional_light: DirectionalLight,
pub frustum: Frustum,
pub visible_entities: VisibleEntities,
pub transform: Transform,
pub global_transform: GlobalTransform,
/// Enables or disables the light
pub visibility: Visibility,
/// Algorithmically-computed indication of whether an entity is visible and should be extracted for rendering
pub computed_visibility: ComputedVisibility,
}