@@ -1060,7 +1060,7 @@ SDL_DYNAPI_PROC(SDL_GpuSampler*,SDL_GpuCreateSampler,(SDL_GpuDevice *a, SDL_GpuS
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SDL_DYNAPI_PROC (SDL_GpuShader * ,SDL_GpuCreateShader ,(SDL_GpuDevice * a , SDL_GpuShaderCreateInfo * b ),(a ,b ),return )
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SDL_DYNAPI_PROC (SDL_GpuTexture * ,SDL_GpuCreateTexture ,(SDL_GpuDevice * a , SDL_GpuTextureCreateInfo * b ),(a ,b ),return )
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SDL_DYNAPI_PROC (SDL_GpuBuffer * ,SDL_GpuCreateBuffer ,(SDL_GpuDevice * a , SDL_GpuBufferUsageFlags b , Uint32 c ),(a ,b ,c ),return )
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- SDL_DYNAPI_PROC (SDL_GpuTransferBuffer * ,SDL_GpuCreateTransferBuffer ,(SDL_GpuDevice * a , SDL_bool b , Uint32 c ),(a ,b ,c ),return )
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+ SDL_DYNAPI_PROC (SDL_GpuTransferBuffer * ,SDL_GpuCreateTransferBuffer ,(SDL_GpuDevice * a , SDL_GpuTransferBufferUsage b , Uint32 c ),(a ,b ,c ),return )
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SDL_DYNAPI_PROC (void ,SDL_GpuSetBufferName ,(SDL_GpuDevice * a , SDL_GpuBuffer * b , const char * c ),(a ,b ,c ),)
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SDL_DYNAPI_PROC (void ,SDL_GpuSetTextureName ,(SDL_GpuDevice * a , SDL_GpuTexture * b , const char * c ),(a ,b ,c ),)
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SDL_DYNAPI_PROC (void ,SDL_GpuSetStringMarker ,(SDL_GpuCommandBuffer * a , const char * b ),(a ,b ),)
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