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playmerflibitijibibo
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Don't ignore entryPointName in d3d11 backend. (#119)
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src/gpu/d3d11/SDL_gpu_d3d11.c

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@@ -1474,7 +1474,7 @@ static ID3D11DeviceChild *D3D11_INTERNAL_CreateID3D11Shader(
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NULL,
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NULL,
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NULL,
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"main", /* entry point name ignored */
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entryPointName,
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profiles[stage],
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0,
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0,

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