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Finalise changelog
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CHANGELOG.md

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Thanks to great work by flend and zenzombie, we now have support for multiple game variants in CE, and have added Rapid Brogue!
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Thanks to great work by flend and zenzombie, we now have support for multiple
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game variants in CE, and have added Rapid Brogue! Select it in *Play > Change
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Variant* in the main menu.
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Thanks to other contributors andkem, brturn, nathanf, nstoddard, and omar-polo.
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Rapid Brogue is now part of Brogue CE!
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Redesigned the main menu to support the new variant-selection options.
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Re-designed the main menu.
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Lumenstones are worth 500 gold on death, instead of 0.
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The rapier lunge attack works against invisible enemies when you are telepathic.
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The rapier lunge attack works against invisible enemies when you are
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telepathic.
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Levers are now indestructible via shattering and tunneling, which would leave some vaults impossible to open.
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Levers are now indestructible via shattering and tunneling, which would leave
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some vaults impossible to open.
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Autoexplore no longer walks through dangerous gases when wearing unidentified respiration armor.
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Autoexplore no longer walks through dangerous gases when wearing unidentified
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respiration armor.
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Items falling from the previous level will now trigger any traps they land on.
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Items and monsters falling from the previous level will no longer fall into reward rooms.
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Items and monsters falling from the previous level will no longer fall into
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reward rooms.
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Fixed an issue where unidentified rings could have higher bonuses than they
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would have once identified.
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Fixed an issue where unidentified positive rings would be 1 enchant lower than
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they should.
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Update rapier description to use 'triple damage' instead of 'treble damage'.
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changes/issue-602.md

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