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Active paint slot image does not update in some cases #254

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Al-Hydra opened this issue Mar 17, 2025 · 5 comments
Closed

Active paint slot image does not update in some cases #254

Al-Hydra opened this issue Mar 17, 2025 · 5 comments
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@Al-Hydra
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I don't know why the default mode is material but for whatever reason this makes it so ucupaint can't select the correct texture, especially when it's a texture created with ucupaint itself, so I either have to set the texture manually or add another material to trigger the "is_multiple_mats" condition.

so here's what I propose, either change the default method to "IMAGE" or add an option to change the default method

@ucupumar
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Ucupaint used to use 'Image' method for changing active image but the problem with that is you can't easily select images outside ucupaint node. The multiple material still use 'image' method since if not, painting a texture can overlap between multiple textures at the same time.

I have never had any problems with the 'material' method before. Do you use any other addons that manipulate the active image?

@ucupumar ucupumar added the needs more info Needs more information from user label Mar 18, 2025
@Al-Hydra
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I don't have any addon that manipulates the active image but I do have a specific shader setup that has tone mapping textures inside other node groups, which I think is the root of the problem.

@ucupumar
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ucupumar commented Mar 18, 2025

Can you give some example blend file so I can test the issue?

@Al-Hydra
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Example.zip

@ucupumar ucupumar changed the title Change the default method for setting the active texture Active paint slot image does not update in some cases Mar 18, 2025
@ucupumar ucupumar added bug Something isn't working and removed needs more info Needs more information from user labels Mar 18, 2025
@ucupumar
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ucupumar commented Mar 18, 2025

I just commit a fix for this issue, please use the master branch to test it

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