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android/assets/jsons/translations/Afrikaans.properties

+39-22
Original file line numberDiff line numberDiff line change
@@ -136,6 +136,8 @@ Disables: = Deaktiveer:
136136
137137
Current construction = Huidige konstruksie
138138
Construction queue = Konstruksie tou
139+
# Requires translation!
140+
Queue =
139141
Pick a construction = Kies 'n konstruksie
140142
Queue empty = Tou leeg
141143
Add to queue = Voeg by tou
@@ -1349,62 +1351,68 @@ Your Golden Age has ended. =
13491351
[cityName] has been razed to the ground! =
13501352
# Requires translation!
13511353
We have conquered the city of [cityName]! =
1352-
Your citizens are revolting due to very high unhappiness! =
1354+
# Requires translation!
1355+
Your citizens are revolting due to very high unhappiness! =
13531356
13541357
# Possible HP loss loss when attacking, e.g. (-5 HP)
13551358
# Requires translation!
13561359
([amount] HP) =
13571360
13581361
# Battle actions
13591362
# Requires translation!
1360-
attacked =
1363+
has attacked =
13611364
# Requires translation!
1362-
raided =
1365+
has raided =
13631366
# Requires translation!
1364-
captured =
1367+
has captured =
13651368
# Requires translation!
1366-
destroyed =
1369+
has destroyed =
13671370
# Requires translation!
1368-
intercepted =
1371+
has intercepted =
13691372
# Requires translation!
1370-
intercepted and destroyed =
1371-
1372-
# New translation format (possible hp loss is "bundled into" the unit/city name)
1373+
has destroyed the defence of =
13731374
# Requires translation!
1374-
An enemy [unit] has [battleAction] our [ourUnit] =
1375-
An enemy [unit] has [battleAction] [cityName] =
1375+
has intercepted and destroyed =
1376+
1377+
# Enemy types
13761378
# Requires translation!
1377-
Your [ourUnit] has [battleAction] an enemy [unit] =
1379+
An enemy [unit] =
13781380
# Requires translation!
1379-
An enemy [RangedUnit] has destroyed the defence of [cityName] =
1381+
Enemy city [cityName] =
1382+
1383+
# Our types
13801384
# Requires translation!
1381-
Enemy city [cityName] has destroyed our [ourUnit] =
1385+
our [unit] =
1386+
# cityName is a single word, no need for translation
1387+
1388+
# New translation format (possible hp loss is "bundled into" the unit/city name)
13821389
# Requires translation!
1383-
An enemy [unit] was destroyed while attacking [cityName] =
1390+
[enemyCombatant] [battleAction] [ourCombatant] =
13841391
# Requires translation!
1385-
An enemy [unit] was destroyed while attacking our [ourUnit] =
1392+
[ourType] [battleAction] an enemy [unit] =
13861393
13871394
# Interceptor types
13881395
# Requires translation!
13891396
an unknown interceptor =
13901397
# Requires translation!
13911398
an intercepting [interceptorName] =
13921399
1393-
# Requires translation!
1394-
Our [attackerName] was [battleAction] by [interceptorType] =
1395-
# e.g. Destroyed
13961400
# Requires translation!
13971401
Our [attackerName] [battleAction] an intercepting [interceptorType] =
13981402
# Requires translation!
13991403
Our [interceptorName] [battleAction] an enemy [attackerName] =
1400-
14011404
# Requires translation!
14021405
Our [interceptorName] intercepted and was destroyed by an enemy [attackerName] =
14031406
# Requires translation!
14041407
Our [interceptorName] intercepted and was destroyed by an unknown enemy =
1408+
1409+
# These are currently no good - "has" and "was" are conjugaed differently, we can't use the same battle actions for both
1410+
# Requires translation!
1411+
Our [attackerName] was [battleAction] by [interceptorType] =
14051412

14061413
# Old format - still in use, but intended to be deprecated
1407-
An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
1414+
# Requires translation!
1415+
An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
14081416
# Requires translation!
14091417
An enemy [unit] ([amount] HP) has [battleAction] our [ourUnit] ([amount2] HP) =
14101418
# Requires translation!
@@ -1434,15 +1442,23 @@ Your [ourUnit] has destroyed an enemy [unit] =
14341442
# Requires translation!
14351443
Your [ourUnit] ([amount] HP) has destroyed an enemy [unit] ([amount2] HP) =
14361444
# Requires translation!
1445+
An enemy [RangedUnit] has destroyed the defence of [cityName] =
1446+
# Requires translation!
14371447
An enemy [RangedUnit] ([amount] HP) has destroyed the defence of [cityName] ([amount2] HP) =
14381448
# Requires translation!
1449+
Enemy city [cityName] has destroyed our [ourUnit] =
1450+
# Requires translation!
14391451
Enemy city [cityName] ([amount] HP) has destroyed our [ourUnit] ([amount2] HP) =
14401452
# Requires translation!
1453+
An enemy [unit] was destroyed while attacking [cityName] =
1454+
# Requires translation!
14411455
An enemy [unit] ([amount] HP) was destroyed while attacking [cityName] ([amount2] HP) =
14421456
# Requires translation!
1457+
An enemy [unit] was destroyed while attacking our [ourUnit] =
1458+
# Requires translation!
14431459
An enemy [unit] ([amount] HP) was destroyed while attacking our [ourUnit] ([amount2] HP) =
14441460

1445-
# Interception messages (todo - modernize)
1461+
# Interception messages
14461462
# Requires translation!
14471463
Our [attackerName] ([amount] HP) was attacked by an intercepting [interceptorName] ([amount2] HP) =
14481464
# Requires translation!
@@ -1461,6 +1477,7 @@ Our [interceptorName] ([amount] HP) intercepted and was destroyed by an enemy [a
14611477
Our [interceptorName] ([amount] HP) intercepted and was destroyed by an unknown enemy =
14621478
# Requires translation!
14631479
Our [interceptorName] ([amount] HP) intercepted and attacked an enemy [attackerName] ([amount2] HP) =
1480+
14641481
# Requires translation!
14651482
Nothing tried to intercept our [attackerName] =
14661483

android/assets/jsons/translations/Bangla.properties

+39-22
Original file line numberDiff line numberDiff line change
@@ -123,6 +123,8 @@ Disables: = নিষ্ক্রিয় করেঃ
123123
124124
Current construction = বর্তমান নির্মাণ
125125
Construction queue = নির্মাণ সারি
126+
# Requires translation!
127+
Queue =
126128
Pick a construction = একটি নির্মাণ নির্বাচন করুন
127129
Queue empty = শূন্য সারি
128130
Add to queue = সারিতে যোগ করুন
@@ -1015,62 +1017,68 @@ An unknown civilization has started constructing [construction]! = একটি
10151017
Your Golden Age has ended. = আপনার স্বর্ণ যুগ শেষ হয়েছে।
10161018
[cityName] has been razed to the ground! = [cityName] সম্পূর্ণভাবে ধ্বংস হয়ে গ্যাসে!
10171019
We have conquered the city of [cityName]! = আমরা [cityName]কে দখল করেছি!
1018-
Your citizens are revolting due to very high unhappiness! =
1020+
# Requires translation!
1021+
Your citizens are revolting due to very high unhappiness! =
10191022

10201023
# Possible HP loss loss when attacking, e.g. (-5 HP)
10211024
# Requires translation!
10221025
([amount] HP) =
10231026

10241027
# Battle actions
10251028
# Requires translation!
1026-
attacked =
1029+
has attacked =
10271030
# Requires translation!
1028-
raided =
1031+
has raided =
10291032
# Requires translation!
1030-
captured =
1033+
has captured =
10311034
# Requires translation!
1032-
destroyed =
1035+
has destroyed =
10331036
# Requires translation!
1034-
intercepted =
1037+
has intercepted =
10351038
# Requires translation!
1036-
intercepted and destroyed =
1037-
1038-
# New translation format (possible hp loss is "bundled into" the unit/city name)
1039+
has destroyed the defence of =
10391040
# Requires translation!
1040-
An enemy [unit] has [battleAction] our [ourUnit] =
1041-
An enemy [unit] has [battleAction] [cityName] =
1041+
has intercepted and destroyed =
1042+
1043+
# Enemy types
10421044
# Requires translation!
1043-
Your [ourUnit] has [battleAction] an enemy [unit] =
1045+
An enemy [unit] =
10441046
# Requires translation!
1045-
An enemy [RangedUnit] has destroyed the defence of [cityName] =
1047+
Enemy city [cityName] =
1048+
1049+
# Our types
10461050
# Requires translation!
1047-
Enemy city [cityName] has destroyed our [ourUnit] =
1051+
our [unit] =
1052+
# cityName is a single word, no need for translation
1053+
1054+
# New translation format (possible hp loss is "bundled into" the unit/city name)
10481055
# Requires translation!
1049-
An enemy [unit] was destroyed while attacking [cityName] =
1056+
[enemyCombatant] [battleAction] [ourCombatant] =
10501057
# Requires translation!
1051-
An enemy [unit] was destroyed while attacking our [ourUnit] =
1058+
[ourType] [battleAction] an enemy [unit] =
10521059

10531060
# Interceptor types
10541061
# Requires translation!
10551062
an unknown interceptor =
10561063
# Requires translation!
10571064
an intercepting [interceptorName] =
10581065

1059-
# Requires translation!
1060-
Our [attackerName] was [battleAction] by [interceptorType] =
1061-
# e.g. Destroyed
10621066
# Requires translation!
10631067
Our [attackerName] [battleAction] an intercepting [interceptorType] =
10641068
# Requires translation!
10651069
Our [interceptorName] [battleAction] an enemy [attackerName] =
1066-
10671070
# Requires translation!
10681071
Our [interceptorName] intercepted and was destroyed by an enemy [attackerName] =
10691072
# Requires translation!
10701073
Our [interceptorName] intercepted and was destroyed by an unknown enemy =
1074+
1075+
# These are currently no good - "has" and "was" are conjugaed differently, we can't use the same battle actions for both
1076+
# Requires translation!
1077+
Our [attackerName] was [battleAction] by [interceptorType] =
10711078

10721079
# Old format - still in use, but intended to be deprecated
1073-
An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
1080+
# Requires translation!
1081+
An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
10741082
# Requires translation!
10751083
An enemy [unit] ([amount] HP) has [battleAction] our [ourUnit] ([amount2] HP) =
10761084
# Requires translation!
@@ -1099,15 +1107,23 @@ Your [ourUnit] has destroyed an enemy [unit] =
10991107
# Requires translation!
11001108
Your [ourUnit] ([amount] HP) has destroyed an enemy [unit] ([amount2] HP) =
11011109
# Requires translation!
1110+
An enemy [RangedUnit] has destroyed the defence of [cityName] =
1111+
# Requires translation!
11021112
An enemy [RangedUnit] ([amount] HP) has destroyed the defence of [cityName] ([amount2] HP) =
11031113
# Requires translation!
1114+
Enemy city [cityName] has destroyed our [ourUnit] =
1115+
# Requires translation!
11041116
Enemy city [cityName] ([amount] HP) has destroyed our [ourUnit] ([amount2] HP) =
11051117
# Requires translation!
1118+
An enemy [unit] was destroyed while attacking [cityName] =
1119+
# Requires translation!
11061120
An enemy [unit] ([amount] HP) was destroyed while attacking [cityName] ([amount2] HP) =
11071121
# Requires translation!
1122+
An enemy [unit] was destroyed while attacking our [ourUnit] =
1123+
# Requires translation!
11081124
An enemy [unit] ([amount] HP) was destroyed while attacking our [ourUnit] ([amount2] HP) =
11091125

1110-
# Interception messages (todo - modernize)
1126+
# Interception messages
11111127
# Requires translation!
11121128
Our [attackerName] ([amount] HP) was attacked by an intercepting [interceptorName] ([amount2] HP) =
11131129
# Requires translation!
@@ -1126,6 +1142,7 @@ Our [interceptorName] ([amount] HP) intercepted and was destroyed by an enemy [a
11261142
Our [interceptorName] ([amount] HP) intercepted and was destroyed by an unknown enemy =
11271143
# Requires translation!
11281144
Our [interceptorName] ([amount] HP) intercepted and attacked an enemy [attackerName] ([amount2] HP) =
1145+
11291146
# Requires translation!
11301147
Nothing tried to intercept our [attackerName] =
11311148

android/assets/jsons/translations/Belarusian.properties

+39-22
Original file line numberDiff line numberDiff line change
@@ -133,6 +133,8 @@ Disables: = Адключэнні:
133133

134134
Current construction = Бягучае будаўніцтва
135135
Construction queue = Чарга будаўніцтва
136+
# Requires translation!
137+
Queue =
136138
Pick a construction = Выберыце будаўніцтва
137139
Queue empty = Ачысціць чаргу
138140
Add to queue = Дабавіць у чаргу
@@ -1065,62 +1067,68 @@ Your Golden Age has ended. = Ваш залаты век скончыўся.
10651067
[cityName] has been razed to the ground! =
10661068
# Requires translation!
10671069
We have conquered the city of [cityName]! =
1068-
Your citizens are revolting due to very high unhappiness! =
1070+
# Requires translation!
1071+
Your citizens are revolting due to very high unhappiness! =
10691072

10701073
# Possible HP loss loss when attacking, e.g. (-5 HP)
10711074
# Requires translation!
10721075
([amount] HP) =
10731076

10741077
# Battle actions
10751078
# Requires translation!
1076-
attacked =
1079+
has attacked =
10771080
# Requires translation!
1078-
raided =
1081+
has raided =
10791082
# Requires translation!
1080-
captured =
1083+
has captured =
10811084
# Requires translation!
1082-
destroyed =
1085+
has destroyed =
10831086
# Requires translation!
1084-
intercepted =
1087+
has intercepted =
10851088
# Requires translation!
1086-
intercepted and destroyed =
1087-
1088-
# New translation format (possible hp loss is "bundled into" the unit/city name)
1089+
has destroyed the defence of =
10891090
# Requires translation!
1090-
An enemy [unit] has [battleAction] our [ourUnit] =
1091-
An enemy [unit] has [battleAction] [cityName] =
1091+
has intercepted and destroyed =
1092+
1093+
# Enemy types
10921094
# Requires translation!
1093-
Your [ourUnit] has [battleAction] an enemy [unit] =
1095+
An enemy [unit] =
10941096
# Requires translation!
1095-
An enemy [RangedUnit] has destroyed the defence of [cityName] =
1097+
Enemy city [cityName] =
1098+
1099+
# Our types
10961100
# Requires translation!
1097-
Enemy city [cityName] has destroyed our [ourUnit] =
1101+
our [unit] =
1102+
# cityName is a single word, no need for translation
1103+
1104+
# New translation format (possible hp loss is "bundled into" the unit/city name)
10981105
# Requires translation!
1099-
An enemy [unit] was destroyed while attacking [cityName] =
1106+
[enemyCombatant] [battleAction] [ourCombatant] =
11001107
# Requires translation!
1101-
An enemy [unit] was destroyed while attacking our [ourUnit] =
1108+
[ourType] [battleAction] an enemy [unit] =
11021109

11031110
# Interceptor types
11041111
# Requires translation!
11051112
an unknown interceptor =
11061113
# Requires translation!
11071114
an intercepting [interceptorName] =
11081115

1109-
# Requires translation!
1110-
Our [attackerName] was [battleAction] by [interceptorType] =
1111-
# e.g. Destroyed
11121116
# Requires translation!
11131117
Our [attackerName] [battleAction] an intercepting [interceptorType] =
11141118
# Requires translation!
11151119
Our [interceptorName] [battleAction] an enemy [attackerName] =
1116-
11171120
# Requires translation!
11181121
Our [interceptorName] intercepted and was destroyed by an enemy [attackerName] =
11191122
# Requires translation!
11201123
Our [interceptorName] intercepted and was destroyed by an unknown enemy =
1124+
1125+
# These are currently no good - "has" and "was" are conjugaed differently, we can't use the same battle actions for both
1126+
# Requires translation!
1127+
Our [attackerName] was [battleAction] by [interceptorType] =
11211128

11221129
# Old format - still in use, but intended to be deprecated
1123-
An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
1130+
# Requires translation!
1131+
An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
11241132
# Requires translation!
11251133
An enemy [unit] ([amount] HP) has [battleAction] our [ourUnit] ([amount2] HP) =
11261134
# Requires translation!
@@ -1150,15 +1158,23 @@ Your [ourUnit] has destroyed an enemy [unit] =
11501158
# Requires translation!
11511159
Your [ourUnit] ([amount] HP) has destroyed an enemy [unit] ([amount2] HP) =
11521160
# Requires translation!
1161+
An enemy [RangedUnit] has destroyed the defence of [cityName] =
1162+
# Requires translation!
11531163
An enemy [RangedUnit] ([amount] HP) has destroyed the defence of [cityName] ([amount2] HP) =
11541164
# Requires translation!
1165+
Enemy city [cityName] has destroyed our [ourUnit] =
1166+
# Requires translation!
11551167
Enemy city [cityName] ([amount] HP) has destroyed our [ourUnit] ([amount2] HP) =
11561168
# Requires translation!
1169+
An enemy [unit] was destroyed while attacking [cityName] =
1170+
# Requires translation!
11571171
An enemy [unit] ([amount] HP) was destroyed while attacking [cityName] ([amount2] HP) =
11581172
# Requires translation!
1173+
An enemy [unit] was destroyed while attacking our [ourUnit] =
1174+
# Requires translation!
11591175
An enemy [unit] ([amount] HP) was destroyed while attacking our [ourUnit] ([amount2] HP) =
11601176

1161-
# Interception messages (todo - modernize)
1177+
# Interception messages
11621178
# Requires translation!
11631179
Our [attackerName] ([amount] HP) was attacked by an intercepting [interceptorName] ([amount2] HP) =
11641180
# Requires translation!
@@ -1177,6 +1193,7 @@ Our [interceptorName] ([amount] HP) intercepted and was destroyed by an enemy [a
11771193
Our [interceptorName] ([amount] HP) intercepted and was destroyed by an unknown enemy =
11781194
# Requires translation!
11791195
Our [interceptorName] ([amount] HP) intercepted and attacked an enemy [attackerName] ([amount2] HP) =
1196+
11801197
# Requires translation!
11811198
Nothing tried to intercept our [attackerName] =
11821199

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