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add DSYG paper to the database #317

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31 changes: 31 additions & 0 deletions awesome_3dgs_papers.yaml
Original file line number Diff line number Diff line change
@@ -1,3 +1,34 @@
- id: condor2024dsyg
title: 'Don''t Splat your Gaussians: Volumetric Ray-Traced Primitives for
Modeling and Rendering Scattering and Emissive Media'
authors: Jorge Condor, Sebastien Speierer, Lukas Bode, Aljaz Bozic, Simon Green, Piotr Didyk, Adrian Jarabo
year: '2024'
abstract: 'Banking on the popularity of rasterized 3D Gaussian Splatting methods,
we formalize the ray-tracing of volumes composed of kernel mixture models (Gaussian
or otherwise). Our physically-based, path-traced formulation allows us to render and
optimize both scattering and emissive volumes, as well as radiance fields, in an
extremely efficient and compact manner. We also introduce the Epanechnikov kernel
as an efficient alternative for the Gaussian kernel in radiance field rendering,
and showcase the advantages of a ray-traced framework, while maintaining real-time
performance.
'
project_page: https://arcanous98.github.io/projectPages/gaussianVolumes.html
paper: https://arcanous98.github.io/assets/data/papers/Gaussian_tracing_meta_TOG-compressed.pdf
code: https://github.com/facebookresearch/volumetric_primitives
video: null
tags:
- Physics
- Ray Tracing
- Relight
- Rendering
- Project
- Code
- 360 degree
- Antialiasing
- Perspective-correct
thumbnail: assets/thumbnails/condor2024dsyg.jpg
publication_date: '2024-05-24T10:42:05+00:00'
date_source: arxiv
- id: lin2025diffsplat
title: 'DiffSplat: Repurposing Image Diffusion Models for Scalable Gaussian Splat
Generation'
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