Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Added Sun et al. (NVIDIA) "Sparse Voxels Rasterization: Real-time Hi… #326

Merged
merged 1 commit into from
Feb 22, 2025

Conversation

paulmelis
Copy link
Contributor

…gh-fidelity Radiance Field Rendering".

Note that this technically isn't a 3DGS paper as it neither uses 3D gaussians, nor splatting...

…h-fidelity

Radiance Field Rendering".

Note that this technically isn't a 3DGS paper as it neither uses 3D gaussians, nor
splatting...
@paulmelis paulmelis requested a review from MrNeRF as a code owner February 22, 2025 16:24
Copy link
Owner

@MrNeRF MrNeRF left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Yeah, I know. I feel that it somehow fits anyway into this list.

@MrNeRF MrNeRF merged commit 567e453 into MrNeRF:main Feb 22, 2025
1 check passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

2 participants