Blueprint used | Final render with textures |
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I was interested in learning new things such as shader nodes in blender 3.0, for example i used bump mapping in the material node editor for the red metallic shell of the motorbike.
This is one of my first projects, i learnt subdivision surfaces in order to render smoother meshes and i enjoyed it a lot!
This one is my first ever project, it taught me blender's basics, i did it following a tutorial video on youtube.
In my last project i learnt how to use geometry nodes to create a more chaotic environment.