Enable web-deploy job #49
Workflow file for this run
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name: 🍏 iOS Builds | |
on: | |
push: | |
branches: [ master, main, gd-extension ] | |
# Global Settings | |
env: | |
PROJECT_FOLDER: gdextension_cpp_example | |
TARGET_PATH: demo/bin/ | |
TARGET_NAME: libgdexample | |
SCONS_CACHE: ${{ github.workspace }}/.scons-cache/ | |
jobs: | |
ios-compilation: | |
runs-on: "macos-latest" | |
name: ${{ matrix.name }} | |
strategy: | |
fail-fast: false | |
matrix: | |
include: | |
- name: iOS (arm64) - Debug | |
cache-name: ios-arm64 | |
target: template_debug | |
artifact-extension: xcframework | |
- name: iOS (arm64) - Release | |
cache-name: ios-arm64 | |
target: template_release | |
artifact-extension: xcframework | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v4 | |
with: | |
lfs: true | |
submodules: recursive | |
- name: Restore Godot build cache | |
uses: ./gdextension_cpp_example/godot-cpp/.github/actions/godot-cache-restore | |
with: | |
cache-name: ${{ matrix.cache-name }}-${{ matrix.target }} | |
continue-on-error: true | |
# Use python 3.x release (works cross platform) | |
- name: Set up Python 3.x | |
uses: actions/setup-python@v5 | |
with: | |
# Semantic version range syntax or exact version of a Python version | |
python-version: '3.x' | |
# Optional - x64 or x86 architecture, defaults to x64 | |
architecture: 'x64' | |
# You can test your matrix by printing the current Python version | |
- name: Configuring Python packages | |
run: | | |
python -c "import sys; print(sys.version)" | |
python -m pip install scons | |
python --version | |
scons --version | |
- name: Compilation | |
run: | | |
mkdir -v -p ${{ env.PROJECT_FOLDER }}/${{ env.TARGET_PATH }} | |
cd ${{env.PROJECT_FOLDER}} | |
scons arch=universal ios_simulator=yes platform=ios target=${{ matrix.target }} target_path=${{ env.TARGET_PATH }} target_name=${{ env.TARGET_NAME }} -j6 | |
scons arch=arm64 ios_simulator=no platform=ios target=${{ matrix.target }} target_path=${{ env.TARGET_PATH }} target_name=${{ env.TARGET_NAME }} -j6 | |
xcodebuild -create-xcframework -library ${{ env.TARGET_PATH }}/${{ env.TARGET_NAME }}.ios.${{ matrix.target }}.a -library ${{ env.TARGET_PATH }}/${{ env.TARGET_NAME }}.ios.${{ matrix.target }}.simulator.a -output ${{ env.TARGET_PATH }}/${{ env.TARGET_NAME }}.ios.${{ matrix.target }}.xcframework | |
xcodebuild -create-xcframework -library godot-cpp/bin/libgodot-cpp.ios.${{ matrix.target }}.arm64.a -library godot-cpp/bin/libgodot-cpp.ios.${{ matrix.target }}.universal.simulator.a -output ${{ env.TARGET_PATH }}/libgodot-cpp.ios.${{ matrix.target }}.xcframework | |
- name: Save Godot build cache | |
uses: ./gdextension_cpp_example/godot-cpp/.github/actions/godot-cache-save | |
with: | |
cache-name: ${{ matrix.cache-name }}-${{ matrix.target }} | |
continue-on-error: true | |
- name: Upload Artifact | |
env: | |
ARTIFACT_FOLDER: ${{ env.PROJECT_FOLDER }}/${{ env.TARGET_PATH }} | |
uses: actions/upload-artifact@v4 | |
with: | |
name: ${{ matrix.cache-name }}-${{ matrix.target }} | |
path: ${{ env.ARTIFACT_FOLDER }}*.${{ matrix.artifact-extension }} | |
if-no-files-found: error |